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Fallout Season 2 Episode 6 recap: 'The people who set all this in motion'
By Jody Macgregor published
Recap The Other Player.

Fallout mega-mod maker hopes Bethesda upgrades or ditches its venerable Creation Engine soon: 'Start adding things like drivable cars, maybe even metro systems like what we built'
By Joshua Wolens published
News Team FOLON ran into some issues fitting the Big Smoke into Bethesda's engine.

Fallout reunites with Magic: The Gathering for cards featuring characters from New Vegas, the TV show, and more Dogmeat
By Jody Macgregor published
News Finally, we can tap Walton Goggins.

Skyrim's co-lead designer was building real-time horse and cart travel and a dynamic civil war: 'We were pretty disappointed that didn't ship'
By Fraser Brown published
News Kurt Kuhlmann was co-lead on Skyrim and Bethesda's Elder Scrolls loremaster.

Bethesda's former Elder Scrolls loremaster on why he left, Starfield's 'communication breakdowns', and how he wanted The Elder Scrolls 6 'to be The Empire Strikes Back'
By Samuel Horti published
Deep lore "It was almost certainly time for a change."

Despite an incredibly tough 2025 for ZeniMax, The Elder Scrolls Online's leadership is hopeful: 'We've definitely got our eyes on the future, because this is our home'
By Harvey Randall published
News "We aren't done yet."

Ron Perlman says he did the Fallout intro for $40 and a sandwich, he's never played it, and he's not interested in trying: 'The whole Fallout thing is a mystery to me'
By Andy Chalk published
news Perlman has uttered the famous four-word intro in nearly every Fallout game, but beyond that? No thanks.

One of The Elder Scrolls Online's oldest problems, overland difficulty, is finally getting addressed—but the devs are 'starting really small' because 'we didn't want to take a big swing and miss'
By Harvey Randall published
News "We can turn this into, over time, a more fully-fledged and robust system."
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