Bethesda
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Apparently the name of one of the most famous RPG series of all time was a last-minute band-aid: 'I don't think he knew what it meant any more than we did'
By Rich Stanton published
News "In the end, we had a game that almost didn't resemble our original idea at all."

Design lead on the first Elder Scrolls fondly recalls the days when Bethesda would finish a game, then the team would 'assemble boxes, inserts and use the heat gun' to get it shipped
By Rich Stanton published
News "We even spent time shrink-wrapping the games ourselves."

Hero modder gives all of Skyrim's jarls unique sitting poses on their fancy thrones
By Rich Stanton published
News I'd never even noticed they all sat the same.

Todd Howard says Starfield's NG+ was misunderstood and defends Bethesda's new U-turn on how it works: 'You can tell us if we've done our job right'
By Rich Stanton published
News "We want to be trying to do more things that update the game where it's going to change the next 100 hours."

Bethesda's ex-marketing VP says Skyrim was its first game to make other studios scared of it: 'You have to be concerned about us if you think you're going to win game of the year'
By Joshua Wolens published
News The fear of Todd, they call it.

Make Skyrim's weather feel more impactful with this particle mod
By Jody Macgregor published
News It heckin' wimdy.

Former Bethesda exec thinks the studio should get more respect for the complex, open worlds it creates: 'Go try that s**t in Red Dead Redemption 2'
By Andy Chalk published
news Despite retiring 3 years ago, Pete Hines remains one of the studio's staunchest defenders.

Former Bethesda artist says 'every single developer' has already brought up 95% of the complaints that made it to launch, but as Todd Howard told him, 'we can't do everything'
By Harvey Randall published
News You can't win 'em all.
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