PCG Q&A From FEAR to Planescape: Torment, these are ours.
Good talk The challenges of writing dialogue that's both fun and functional, and how dev tools can lead to better writing.
City Slicker The next open world RPG should ditch the countryside and focus on one intricate city. And it should never make you leave.
Samescape The re-release runs at high resolutions with a crisp UI, and that's about all the tampering the classic RPG needed.
From the archives Tyler Wilde provides context and commentary followed by the full, original text of our Planescape: Torment review, originally published in the March 2000 issues of the US edition.
Pixel Boost It takes some work to run Infinity Engine games on modern PCs, but thanks to the amazing fan community, there are great resources for Planescape: Torment 15 years later.
Podcasting thrusters to max this week, as we discuss leadership changes at EA, BarCrafts, Lord British, Elder Scrolls Online, and the horror of extraterrestrial arachnids. They exist! For real!