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Halo Infinite's grappling hook won't turn Master Chief into Spider-Man

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Among Master Chief's new toys in Halo Infinite (opens in new tab) is a grappleshot, essentially a grappling hook, that will help the Spartan super soldier reach normally inaccessible areas, grab items and attack enemies. What it won't do is give players the sort of freedom of movement and utility of Spider-Man. 

In the Xbox Games Showcase trailer (opens in new tab), it looked extremely handy, letting this giant, heavily-armoured behemoth launch himself into groups of enemies, snatch up explosives and effortlessly get past obstacles, but don't expect Chief to be extremely acrobatic.

"I want to make sure our fans understand this—Master Chief is not Spider-Man," head of design Jerry Hook told Gamespot (opens in new tab). "That is not at all what the Grappleshot does."

Just looking at the environments makes it pretty obvious you won't be swinging everywhere, but now that he's mentioned it, I would actually quite like to play the game where Master Chief soars through the sky like a friendly neighbourhood Spartan.

In the campaign, equipment like the grappleshot seems to give you a permanent upgrade, but in multiplayer it functions a bit differently, apparently. The grappleshot is a pick-up that you'll find on the multiplayer maps, 343 Industries explained in a blog post (opens in new tab). More details on how it works in multiplayer will be coming soon. 

Some of us had a chat about what we thought of the Halo Infinite reveal (opens in new tab), and nobody was a fan of the poor grappleshot. I was on holiday, however, and would have gladly stood up for it. There's yet to be a game made that couldn't benefit from the addition of a good grappling hook, and Halo really needs the help.

Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.