Peter Molyneux is working on something new but doesn't want to talk about it yet By Andy Chalk published 3 April 17 news Lesson learned?
Godus designer is no longer with 22 Cans By Andy Chalk published 28 June 16 NEWS Konrad "Furiousmoo" Nazsynski is out, and there's still no release date in sight.
22cans says the original Godus has not been abandoned By Andy Chalk published 4 February 16 Godus Wars came out a couple of days ago to less-than-stellar acclaim.
Godus hopes to rekindle faith with Godus Wars By Angus Morrison published 3 February 16 Could there be life in the old god yet?
What we've learned from Kickstarter’s biggest successes and failures By James Davenport published 27 July 15 A review of the best and worst from the popular crowdfunding service.
New 22 Cans CEO says Peter Molyneux "fucked up" By Andy Chalk published 17 July 15 22 Cans CEO Simon Phillips says the studio is committed to properly finishing Godus, but has no idea how long it will take.
Curiosity winner becomes (almost) a god in Roll7's Not a Hero By Andy Chalk published 12 February 15 Not a Hero is the next game from the studio that made OlliOlli.
Godus designer admits Kickstarter promises likely can't be kept By Andy Chalk published 9 February 15 "I simply can't see us delivering all the features promised on the Kickstarter page."
Peter Molyneux warns of the "destructive" nature of crowdfunding By Andy Chalk published 2 December 14 The 22 Cans founders says the pressures of Kickstarter can cause developers to promise things they can't deliver.
Molyneux on thriving indie scene: "Enjoy this time, because it won't last By Emanuel Maiberg published 26 March 14
Godus receives a "substantial" update; now features less clicking, more dragging By Phil Savage published 12 March 14
Ex-Ubisoft level design director joins Molyneux's studio 22 Cans By Katie Williams published 30 April 13
Peter Molyneux on GODUS: Co-op, Kickstarter, and being "a god with unbelievable prowess" By Cassandra Khaw published 11 December 12
GODUS interview: 22cans' Dictator of Art on designing worlds and working with Molyneux By PCGamer published 7 December 12