The Callisto Protocol studio lays off more employees, but 'remains operational'

Callisto Protocol
(Image credit: Krafton)

Krafton has confirmed another round of layoffs at Callisto Protocol developer Striking Distance Studios, but says it remains operational and that the cuts will not impact any projects currently in the works.

The layoffs were first reported late last week by multiple former employees on LinkedIn: One said "most of the devs were laid off," while another reported "lots of layoffs" at the studio and a third said "many other great colleagues" had been let go. Krafton, the parent company of Striking Distance Studios, declined to share specific numbers but confirmed in a statement provided to PC Gamer that layoffs had been made.

This is the second round of layoffs at Striking Distance, which put 32 people out of work in August 2023, not long after the release of The Callisto Protocol's first and only story expansion. Despite its pedigree—Striking Distance was headed up by Dead Space executive producer Glen Schofield—the survival horror game failed to make a big splash with players, and fell well short of Krafton's sales expectations. Schofield left Striking Distance in September 2023, a little over a month after the first round of layoffs.

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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