'PC development has skyrocketed,' GDC survey finds: 80% of developers are now making games for PC, more than double the number working on PS5 or Xbox games

The Heavy turns from a PC and gives a thumbs-up
(Image credit: Valve Software)

It's kind of funny to look back on all the times PC gaming has been declared dead, a claim that—to borrow a phrase—was an exaggeration. Lest there be any doubt, GDC's 2025 State of the Game Industry report says development on the platform has "skyrocketed," with 80% of the more than 3,000 developers who responded to the survey saying they're currently making games for PC.

That's a big jump from the 2024 report, when 66% of respondents said they were developing for PC, which was sufficient for GDC to call it "the dominant platform." It's also more than double the percentage of developers working on the second-most popular platform, the PlayStation 5, which claimed 38% of respondents, and the Xbox Series X/S, which came in a close third at 34%

(Image credit: GDC)

It's also worth noting that the GDC State of the Game Industry survey skews heavily toward Western developers. 58% of survey respondents are from the US, for instance, while the UK, Canada, and Australia make up another 16%. China, a massive market where mobile gaming is far more popular, doesn't rank among the list of countries with the most respondents—and even without taking that into account, the popularity of mobile gaming worldwide makes mobile game development feel underrepresented in the report. Japanese developers are also effectively absent. All of that is obviously going to bias the results to some extent.

Despite that limitation, it's great to see PC not just holding its own but actually growing as the dominant development platform for games. I just wish it was happening in an environment that wasn't quite so grim: The GDC survey also found that 1 in 10 respondents had been laid off in 2024, and 4% said their studios had been closed completely.

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.