One week after going independent in the Xbox bloodbath, South of Midnight developer Compulsion Games is looking for work

Hazel holding up a hand-drawn image in South of Midnight.
(Image credit: Xbox Games Studios)

Just a week after South of Midnight developer Compulsion Games returned to independence amidst the latest round of sweeping layoffs at Xbox, the studio is looking for work. In a message posted on LinkedIn, Compulsion said it is "expanding opportunities to collaborate with studios across the games and entertainment industry."

"We invite partners to leverage the talent and creativity of the award-winning team behind South of Midnight, a game that was honoured with a BAFTA Award, a Peabody Award, seven Canadian Game Awards, and recognized on multiple 'Best Games of 2025' lists," Compulsion wrote.

"With deep experience in creating acclaimed original IP, we bring our artistry, technical expertise, and collaborative approach to every project. We are excited to support the development of memorable experiences that engage and entertain players around the world."

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It's a disheartening message. South of Midnight did indeed win all those awards and more—one high-profile win that went unmentioned is the Games for Impact crown at the 2025 Game Awards—and we liked it quite a lot too: It earned at 83% in our review, and reviewer Andrea Shearon went on to play through it twice after after the fact, selecting it as her Personal Pick Game of the Year for 2025.

(Image credit: Compulsion Games)

It wasn't a huge seller, though, and all that critical praise wasn't enough to secure Compulsion a future as an Xbox-owned studio, much less ensure it a follow-up release. Microsoft, which acquired Compulsion in 2018, earned some plaudits for allowing it to go independent rather than simply closing it, but my worry at the time seems reinforced by this post. Cutting Compulsion loose as an "independent" studio, especially in the oxygen-deprived environment the game industry has blundered into, may have merely delayed the inevitable falling curtain—and, one might argue, gives Xbox a way to avoid blame should that happen.

Compulsion launched as a support studio—its website says it got its start in 2009 "as a home office providing services to other game studios," including THQ and Atari—so this isn't entirely unfamiliar territory. But the environment then was very different than it is today: Sweeping layoffs and studio closures over the past several years have left countless developers without work in an increasingly constrained industry.

Quite a few Compulsion employees seem to share that feeling: A couple weeks before the independence announcement, numerous people at the studio began actively looking for new jobs, reportedly with the blessing of studio leadership.

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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