Legendary former Tekken boss says people don't 'properly evaluate' Hidetaka Miyazaki's 'remarkable' FromSoft career

Katsuhiro Harada, Hidetaka Miyazaki
(Image credit: Sia Kambou via Getty Images, Future)

FromSoftware president and game director Hidetaka Miyazaki is one of the most revered names in today's games industry. Even figures like legendary former Tekken boss Katsuhiro Harada hold him in high esteem: Recently asked on X about his opinion of Miyazaki, Harada said the Dark Souls creator is a "rather unique, yet extremely serious game developer."

But while he called Miyazaki's career "remarkable," Harada said it's one that isn't fully appreciated by those touting FromSoft's achievements, because more attention is paid to the breakout sales successes of the Souls games than the gradual growth of the developers that made it possible.

(Image credit: Bandai Namco / FromSoftware)

What makes Miyazaki's career "so unique," Harada said, is that the FromSoft director was a relative latecomer to game development. After working as an Oracle account manager, Miyazaki made an abrupt decision to pursue a game dev career at age 29 after becoming enraptured with Ico on a friend's suggestion. Given his lack of industry experience, few companies were willing to consider his application—but FromSoft did.

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"It's remarkable that someone who wasn't even a game developer during the dawn of the polygon era eventually became one of Japan's most representative game creators," Harada said. "In other words, compared to the rest of us from the same generation—including myself—his career path is exceptionally unusual. Most notably, unlike many of us, he was not working at one of the major development studios that held a significant technological advantage during the early polygon era."

First working as a designer on Armored Core: Last Raven, Miyazaki would later shift into a director role on Armored Core 4 and For Answer—and eventually, Demon's Souls and Dark Souls. While Dark Souls' ascendance as a global phenomenon might have seemed like it emerged out of nowhere, Harada said his tenure as Bandai Namco producer and marketing general manager—a tenure that overlapped with the Souls series and Elden Ring development—allowed him to appreciate how FromSoft had honed its craft as a studio.

"From that perspective, I can say that Dark Souls didn't suddenly become a massive success overnight," Harada said. "It was the result of everything Miyazaki and his team had built up through their previous titles."

According to Harada, the acclaim that FromSoft enjoys feels like "almost complete reversals in attitude" compared to "the days when [Miyazaki] and his team were struggling the most." It was a contributing factor to his own exhaustion with people who he says can only judge a game's merits "by saying things like, 'That title cost X billion yen to make and sold Y million copies.'"

"There were so many people who couldn't appreciate the journey or the growth of the developers themselves," Harada said, expressing surprise that "even if people couldn't properly evaluate that journey, nobody seemed interested in trying to understand the process of how those developers gradually reached where they are today."

(Image credit: From Software, Elden Ring Reforged Team)

He made sure to clarify that he wasn't talking about fans, indicating that there may have been some on the business side at Bandai Namco who didn't have much patience for game devs' long-term professional development. (Given today's wide-ranging Xbox layoffs, that's evidently an international issue.)

As for Miyazaki himself, Harada says the FromSoft director seems to have a pervasive case of impostor syndrome. According to Harada, Miyazaki's discomfort with appearing in video interviews is due, in part, to a feeling that his own understanding of game development "is still shallow" and that he's not in a position to speak about the discipline authoritatively—a notion that the Tekken boss thinks is absurd.

"It's common for well-known developers to say, 'I still have a long way to go,'" Harada said, "But whenever someone like him says that, my reaction is always, 'Come on, if you say you're still not there yet, then the rest of us won't feel qualified to talk about games at all.'"

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Lincoln Carpenter
News Writer

Lincoln has been writing about games for 12 years—unless you include the essays about procedural storytelling in Dwarf Fortress he convinced his college professors to accept. Leveraging the brainworms from a youth spent in World of Warcraft to write for sites like Waypoint, Polygon, and Fanbyte, Lincoln spent three years freelancing for PC Gamer before joining on as a full-time News Writer in 2024, bringing an expertise in Caves of Qud bird diplomacy, getting sons killed in Crusader Kings, and hitting dinosaurs with hammers in Monster Hunter.

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