European game publisher group responds to Stop Killing Games, claims the proposal 'would curtail developer choice'

Belgium, Brussels, European Commission, European flags at Berlaymont building
(Image credit: Westend61 via Getty)

This weekend, the Stop Killing Games movement reached a critical milestone to become a European Citizens' Initiative, but not everyone is on board. Video Games Europe, a trade association representing game developers and publishers in the EU, released a statement on Friday pushing back against Stop Killing Games.

Video Games Europe said in its statement, "We appreciate the passion of our community; however, the decision to discontinue online services is multi-faceted, never taken lightly and must be an option for companies when an online experience is no longer commercially viable. We understand that it can be disappointing for players but, when it does happen, the industry ensures that players are given fair notice of the prospective changes in compliance with local consumer protection laws."

"Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable. In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create."

As the official Stop Killing Games website explains, "Stop Killing Games' is a consumer movement started to challenge the legality of publishers destroying video games they have sold to customers. An increasing number of video games are sold effectively as goods - with no stated expiration date⁠—but designed to be completely unplayable as soon as support from the publisher ends.

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Contributor

Stevie Bonifield is a freelance tech journalist specializing in mobile tech, gaming gear, and accessories. Outside of writing, Stevie loves indie games, TTRPGs, and building way too many custom keyboards.

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