We got a fresh look at Total War: Warhammer 40k and, friends, I'm already on board to do some horrible things to millions of spacemen
Like all good games, Total War: Warhammer 40k has me eager to do war crimes.
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Here's my shameful confession: I'm a Warhammer 40k dilettante. Oh, sure, I laugh along as friends make their incisive bon mots about Tzeentch, and the Blood Legion, and horrible Horus and his heresy, but deep down I know I'm a carpetbagger. I've only learnt about all these things from wiki-dives. I've never bought a single Dan Abnett book. Never painted a single mini.
My excuse is that Warhammer 40k is so huge—so incomprehensibly vast—that I struggle to know where to jump in (also I think collecting minis costs like a trillion pounds), but friends? I think I've found it. We got a long draught of Total War: Warhammer 40k and some insight from the devs themselves at the PC Gaming Show just now, and I absolutely cannot wait to get grimdark.
This is, of course, the 40k follow-up to Creative War's Total War: Warhammer series (which has been going for around a decade now and which I still almost call Total Warhammer every time). The fantasy-flavoured stylings of the previous games have been swapped for galactic combat between Space Marines, the forces of Chaos, Orks, Orks and, indeed, Orks.
The PCGS trailer was my first time seeing a smidge of the game in action, and it sure looks like it's ticking all the boxes: nightmarish combat at an impossible scale where the deaths-per-second are measured in the seven figures, and the war is waged on every possible front, from ships flattening cities from orbit down to individual Space Marines taking out individual opponents on the field of battle.
I'm pretty eager to get my hands on this one, especially given how good the earlier Total War: Warhammers already were. I may not have to wait long, as Creative Assembly says to keep an eye on the game's social channels for upcoming beta windows. This is it, folks. I can almost feel the money I'm going to blow on minifigs leaving my bank account already.
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One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.
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