Will Wright says the original Sims AI was actually too good: 'Almost anything the player did was worse than the Sims running on autopilot'

The Sims - The cheat console open with the rosebud cheat entered
(Image credit: Electronic Arts)

As part of the 25th anniversary of The Sims, the New York Times spoke to the original game's lead designer Will Wright, who gave some insight into how its AI was programmed. Part of the inspiration came from an unlikely source: his house burning down in 1991.

It was nothing like the fires in The Sims, which are usually caused by someone with a low cooking skill being anywhere near a toaster. Wright's house was caught in the Oakland Hills firestorm. "When I returned to the ashes of my house, I noticed that the only things still alive were ants," Wright said. "They had burrowed deep into the ground to survive the fire and were living off the dead carcasses of what they could forage."

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Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.