Skyrim's main quest is better than most of its sidequests

The Dragonborn looking up and shouting
(Image credit: Bethesda)

Opinion: Skyrim's main quest is better than most of its sidequests. There was an intense contrast between how fun Oblivion's Thieves Guild, Dark Brotherhood, and Daedric Prince sidequests were and how boring its main questline was. Even the Fighter's Guild had some twists. I think that experience must have traumatized a generation of players, because I can't think of any other reason why people say the same thing about Skyrim.

In Skyrim, the Thieves Guild are a pack of losers and to get anywhere with their story you have to level them up by doing procedurally generated filler jobs. The Dark Brotherhood quests have little of the Hitman flair of Oblivion's, and mostly just end with you killing targets the same way you'd murder a bandit. Rare highlights like A Night to Remember aside, Skyrim's sidequests are nothing special.

But its main quest has you fighting dragons, climbing mountains, and travelling to the land of the dead. It's full of spectacle and also Paarthurnax, one of the few memorable NPCs in the entire game. Best of all, it doesn't demand you run a single Oblivion Gate.

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Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

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