How Subnautica 2 multiplayer works

Divers
(Image credit: Krafton)

Subnautica 2 launched into early access today, and at least one new feature makes it an improvement over the original: multiplayer. Up to four players can play Subnautica 2 in co-op, so you can have some company as you plumb the depths of the alien ocean world.

We got our hands on Subnautica 2 a bit early, so we were able to experiment a bit with multiplayer, and the new system is lacking in certain ways but pretty generous in others. Here's how Subnautica 2's multiplayer works.

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Tyler, however, who was joining my game, had to use a brand new character with no progress. Subnautica 2 doesn't seem to work like a game such as Valheim, where you can bring existing characters and all their stuff into someone else's world. That's a bit disappointing—it would be great if Tyler could have taken his existing singleplayer character into my world with his gear, inventory, and progress intact.

Otherwise, co-op worked pretty well, though there was one other disappointment: it doesn't look like you can revive a fallen co-op pal. We both died a couple of times, but the second we died we were reprinted back at the lifepod, with no opportunity to revive one another.

The multiplayer system is flexible in other ways, though, like being able to share worlds with people: for example, when we were done, I was able to give Tyler a copy of the world we'd been playing in, so if he wanted to continue using that world (with my base and gear, and the progress he'd made while we played together), he could easily do that.

Person in a submarine

(Image credit: Krafton)

Hopefully the multiplayer feature will get a bit stronger while Subnautica 2 is in early access, but in the meantime, here's how to play a game in multiplayer with your friends, and how to share worlds with each other.

You can either host a brand new multiplayer game, where you and your co-op partners start from scratch in either survival or creative mode. Or, you can use a saved game you've previously started in singleplayer mode.

Hosting a new multiplayer game

To host a new multiplayer game:

  1. Select "Host Multiplayer"
  2. Click "Host New Multiplayer Game"
  3. Choose between Survival or Creative mode
  4. Click "Host Game"
  5. Right-click a friend on your friends list and select "Invite to Game"

Using a singleplayer save in multiplayer

To host a multiplayer game using an existing singleplayer saved game:

  1. Select "Play Single Player"
  2. Select the saved game you want
  3. Select "Convert to Multiplayer"
  4. Click "Confirm"
  5. Select "Host Multiplayer"
  6. Select the saved game you just converted
  7. Click "Continue"
  8. Right-click a friend on your friends list and select "Invite to Game"

If you want to continue that same saved game in singleplayer at a later time, you'll need to select it and choose "Convert to Single Player." Once you've done that, it will once again show up in your list of singleplayer saved games.

You can also share a singleplayer saved game or a multiplayer saved game, giving your friends a copy of your saved world.

Sharing saved game worlds

To share a singleplayer saved game:

  1. Click "Play Single Player"
  2. Select the singleplayer saved game you want to share
  3. Select "Upload to Cloud"
  4. Click "Upload"
  5. Click "Copy Key" to share the key with friends

You can share a multiplayer saved game as well, though there are a few extra steps:

  1. Click "Host Multiplayer"
  2. Select the multiplayer saved game
  3. Click "Convert to Single Player"
  4. Click "Confirm"
  5. Click "Play Single Player"
  6. Select the singleplayer saved game you just converted
  7. Select "Upload to Cloud"
  8. Click "Upload"
  9. Click "Copy Key" to share the key with friends
Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

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