Dawn of War 4 just got a release date (or 2), a DLC roadmap, and Crusade Mode plans
If you're in the mood for a crusade, you know.
Bad news, gang: war is dawning. Four. Uh, I mean there were a bunch of Dawn of War 4-related announcements at Warhammer Skulls, including the game's release date. The game will hit on September 17 this year, unless you forked out for the whizzbang Commander Edition, in which case you get it three days earlier on September 14.
Oh, what's the Commander Edition, you ask? Wouldn't you know it—they announced that at Warhammer Skulls too. There's the humdrum standard edition, which gets you the base game and the hoi-polloi release date, and the Commander Edition, which marks you as a member of the videogame preorder aristocracy, gets advanced access, and comes with some extra DLC gubbins when they release post-launch: a story prologue, a campaign expansion, and a new faction (those last two are one package).
That prologue is more properly called the Blood Ravens Story Prologue, and is described in the pre-announce press bumf as "a Blood Ravens strike force returns to their ancestral homeworld of Aurelia. Guided by a legendary commander, their mission sets in motion events that will shape the fate of the Chapter. Fight through pivotal battles ignited by ancient relics."
The expansion reads as a little meatier, at least to me. It will add an as-yet unnamed new faction for you to do war with and a new post-main-campaign campaign. You'll also get new playable commanders and expanded stuff for the game's Crusade Mode.
Crusade Mode will make its appearance in autumn, and "a series of free updates will introduce new modes, map packs, and the Mission Editor—allowing players to create, play, and share their own battles."
There are no actual announced prices for either of those just yet—but I feel confident saying the hoity-toity edition will be dearer—but both are 10% off during their preorder periods, as videogames tend to be.
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One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.
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