Witchbrook is delayed again, now set for release in 2027

Witchbrook screen
(Image credit: Chucklefish)
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One year after the cozy witch-life sim Witchbrook was delayed from 2025 to 2026, it's happened again, as the game is now slated to come out in 2027.

The good news is that unlike that previous delay, this one comes with a solid release date, and it's not too far off: The game is now slated to come out on January 28, 2027.

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"We have poured detail and care into every pixel, to create a truly handcrafted experience. We can’t wait to open Witchbrook College’s grand doors to new students in January, and introduce you to the town and people of Mossport," developer Chucklefish and Robotality wrote in today's launch date announcement.

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"Thank you for all of your support and patience, especially within the last year, while we took the additional time to make a game we’re truly proud of. We hope you’ll enjoy immersing yourself in our magical pixel art world as much as we’ve enjoyed making it."

It's been a long road for Witchbrook, which we first covered back in 2017, before it even had a title: Chucklefish merely teased it as "something like Stardew Valley meets Harry Potter." In 2020, Chucklefish unveiled a dramatically overhauled visual style, and five years after that we finally got a release window, which didn't really work out. A year and a half after that, here we are, with fingers crossed that this new date—the first time Witchbrook has had a proper release date, to be clear—holds up.

Witchbrook will go for $25 on Steam, and Chucklefish is also working on physical editions, which will be revealed and released at some point after the initial launch.

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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