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New Witchbrook screens showcase a dramatic new look

(Image credit: Chucklefish)
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It's been a long time since we last heard anything about Witchbrook (opens in new tab), the mysterious magic school RPG in the works at Chucklefish—all the way back to January 2019 (opens in new tab), I think, when we expressed hope that it would be out sometime that year. Obviously, that didn't happen.

Today we got a look at a possible reason why, as Chucklefish dropped a trio of new screens showcasing a dramatically overhauled visual style. Here's one of the older screens, from our 2017 interview (opens in new tab) with the studio:

(Image credit: Chucklefish)

And this is what it looks like now:

(Image credit: Chucklefish)

(Image credit: Chucklefish)

(Image credit: Chucklefish)

Quite a change, right? The old visual style wasn't ugly by any stretch, but the new screens reveal an isometric perspective that looks far more detailed and intimate. Screenshots can only tell you so much—the term "bullshot (opens in new tab)" exists for a reason—and the Witchbrook website (opens in new tab) doesn't have much more to say about it. But these look good.

Witchbrook, if you haven't run into it yet, is a pixel-art RPG and life simulator about a magic school and the town that surrounds it. As a witch-in-training, you'll build relationships with your fellow students and the townsfolk, go to class to develop your spellcasting talents, go fishing, grow crops, harvest mushrooms, go to the prom, unravel the mysteries of the school, and more. A release date still hasn't been set, but Chucklefish says that it's still "quite a while off yet."

Andy Chalk
Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.