Citizen Sleeper 2 will likely be the last in the series, though its creator plans to come full-circle with a TTRPG

Serafin from Citizen Sleeper 2 floats in space, a determined expression on his hardy features.
(Image credit: Jump over the Age)

Citizen Sleeper 2: Starward Vector is releasing at the end of the month, January 31—and as someone with a vested interest in the first game, I'm downright excited. The series' creator, Gareth Damian Martin, has found a way to bring the vibes of a smaller-scale indie TTRPG to a videogame not once, but twice now. And you know I love those tasty, Blades In The Dark-style clocks.

Alas, it's likely to be the last installment of the series—that's as per a recent interview with Martin via Eurogamer. When asked if this'd be the final instalment, Martin replies that, as far as videogames go, "I think it is … I'll leave myself a backdoor somewhere that I can climb through and dig it out the grave again. But no. I think especially the ending—and I hope people feel this when they reach the ending—I really felt like, okay, this is me saying the final word on it. I really like where I'm leaving it. I'm really happy with that."

Still, that doesn't mean Martin's abandoning space entirely. They're keen to make an actual TTRPG version of the game, which feels like a full-circle development, given where its inspirations start—and now end.

Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.