BioWare veteran says Baldur's Gate 3 was such a great sequel because it didn't try to be too much like Baldur's Gate 2

Withers Big Naturals mod image - Withers with big naturals
(Image credit: MaybeAdam)

Mark Darrah was a programmer on the original Baldur's Gate and Baldur's Gate 2, along with Neverwinter Nights and Jade Empire, and served as executive producer of the Dragon Age series from Origins through Inquisition before leaving in 2020—and coming back in 2023 to kick in on The Veilguard. He knows a thing or two about BioWare RPGs, in other words, and speaking to FRVR he said he also knows why Baldur's Gate 3 was such a great sequel—so great that it has overshadowed the games that came before it, made mounts of money, and is still among the most popular games on Steam three years after release.

Darrah reckons that's a direct result of Larian's willingness to do its own thing with the sequel. Obsidian's Pillars of Eternity "feels like an Infinity Engine game," Darrah said (and he's 100% correct on that), and they're great, but Darrah says that's also a very limiting factor: "The reality is that the industry has moved on so much since then that I was like, oh yeah, this is a really faithful adaptation of that and it turns out that I didn’t actually want that anymore."

Larian, on the other hand, "are Baldur’s Gate 2 and Baldur’s Gate 1-flavoured, but they’re also Divine Divinity-flavoured. They are flavoured by their own track record, they are flavoured by what CRPGs have become in the intervening 20 years. So I think it’s a great sequel. I think they did what is the right thing to do given that large of a gap."

Latest Videos FromPC Gamer

Baldur's Gate 3 really is more akin to Larian's Divinity games than its namesakes, and those Divinity games are brilliant RPGs too. Original Sin 2 took our Game of the Year crown in 2017: PC Gamer's Wes Fenlon said at the time that "there's never been an RPG with a story or characters this interesting that you can play co-op with four players," which is also a pretty spot-on description of Baldur's Gate 3.

The problem for Baldur's Gate owner Hasbro is that Larian's work was maybe a little too great: The company now finds itself in possession of a massively lucrative videogame property that nobody wants to touch because, basically, who wants to go on after The Beatles? Darrah has thoughts on that too—basically, do a Fallout: New Vegas with it.

"Get Larian to agree to license out the Divinity Engine and essentially let someone make an oversized expansion pack for Baldur’s Gate 3 and call that Baldur’s Gate 4," Darrah said. "That could work."

Conversely, it could take the approach suggested by PC Gamer editor Fraser Brown: Just don't.

Baldur's Gate 3 romanceBaldur's Gate 3 multiplayerBaldur's Gate 3 endingsBaldur's Gate 3 multiclass buildsBest RPGs

Baldur's Gate 3 romance: Who to pursue
Baldur's Gate 3 multiplayer: How co-op works
Baldur's Gate 3 endings: For better or worse
Baldur's Gate 3 multiclass builds: Coolest combos
Best RPGs: The greatest you can play now

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.