2 entire years after being raked over the coals for it, Dragon's Dogma 2 is removing a bunch of those silly little microtransactions that weren't even P2W anyway
Was it worth it? No.
Dragon's Dogma 2 is a great bit of fun—a chaotic, sometimes overtly cruel action RPG with a great sense of physical humour and some really tactile combat. It also got absolutely hazed during its launch period back in 2024 thanks to some utterly baffling microtransactions.
As I personally covered back then, the entire thing was mostly optics. Yes, it was very silly for Capcom to put a bunch of these items up for sale as microtransactions; especially given they were easily available in-game from shops and the like. None of the amenities, such as wakestones, portcrystals, or camping kits, were particularly rare. You'd get 'em just by playing the thing.
And yet, Capcom decided to sell a bunch of them, which gave DD2 the whiff of pay-to-win despite being anything but. One particularly egregious example was the character editor, which gave players the impression that Capcom was arbitrarily locking post-creation customisation behind a paywall.
In fact, you could just buy the same book for 500 rift crystals in game. It was purely all bad optics—well, bad optics and silly decision making from Capcom, given it could've simply chosen not to try and squeeze a couple extra bucks out of its player base for completely attainable items.
Anyway, all that'll be going away, two years later.
The deluxe edition, alongside a whole host of those other silly microtransactions, will no longer be available come June 25, as announced on the game's official X account.
That includes the character editor thing, portcrystals, the wakestones, the harpy snares—again, all available on the relatively cheap once you're actually playing. The only exception is the camping kit, but again. It's a central, core mechanic. You absolutely do not have to buy one. There's lots in-game already.
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Anyway, I cannot tell you why Capcom decided to put these ill-advised things in the store in the first place, and I cannot tell you why Capcom waited two whole years before removing them now—but it's as they say, better late than never.
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Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.
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