Valve stiffed speedrunners by adding an invisible wall in its Half-Life 2 tuneup, so now it's fixed the fix and says 'enjoy'

Half-Life 2 20th anniversary header image - Gordon Freeman and Alyx Vance
(Image credit: Valve)

The 20th anniversary of Half-Life 2 saw Valve release a major surprise update for the PC gaming hall-of-famer (as well as an excellent two hour documentary). It integrated Episodes 1 and 2 with the base game (so you can now play through the entire experience seamlessly), added a new commentary track from the old gang, and for the coup de grace every location was given a glow-up: "Every map in Half-Life 2 has been looked over by Valve level designers to fix longstanding bugs, restore content and features lost to time, and improve the quality of a few things like lightmap resolution and fog."

Lovely! Except perhaps if you're a Half-Life 2 speedrunner, one of those freewheeling souls who's long ago stopped seeing the G-Man and looks at City 17 like the Matrix, pinballing the Freeman from checkpoint to checkpoint on Valve's hidden flippers. It turns out that, when improving everything, Valve's current designers added an invisible wall to a large sewer pipe. And speedrunners promptly started slamming right into it.

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Rich Stanton
Senior Editor

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."