Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Sorry (not sorry) for rolling out this withered, ancient chestnut, but it truly is mind-blowing how good Crysis still looks today. What's even more amazing is just how advanced it looked compared to Crytek's previous game Far Cry, even though the two only released three years apart.
I always figured the difference was due to technological advancements, and certainly, Crytek devised some wild new technical features to make Crysis look as good as it did. From subsurface scattering to make leaves look translucent, to skin-shaders specifically designed to make characters blush if required, there's some amazingly specific tech running beneath Crytek's nanosuit-powered shooter.
But in the first of a series of videos celebrating Crytek's 25th anniversary, the studio says the most vital difference between Far Cry and Crysis had nothing to do with raw technical oomph.
"The biggest difference between Far Cry—and Far Cry was a good-looking game, don't get me wrong. It was, technologically, absolutely amazing—in Far Cry, the art department created a natural environment as they imagined it. They built the jungle out of their head, so to say," explains Crysis' art director Marcel Schaika. "In Crysis, we mimicked nature as closely as possible. I think that made a massive difference."
One of the crucial moments in Crysis' development saw the team travel to Haiti, with the plan to gather as much reference data as they could of its island rainforest. "If you want to build a real place, the best you can do is go to this place and capture impressions, bring them with you," says Tom Deerberg, senior 3D artist on Crysis.
Shaika says it was this change in approach to environment design which made Crysis' tropical paradise so much more convincing that the one seen in Far Cry. "Even though in some areas, the technology wasn't so different, the way we built the environment, the way we used the technology, like really specifically trying to mimic how nature behaves—[what] leaves look like when the sun shines through them, how the ocean looks, how the water refracts and so on—the artists working together with the engineers to really try to create the virtual environment that looks just like the references that we have got. That mindset made Crysis stand out so much in comparison."
It is worth noting that both Schaika and Deerberg are artists, and so are more likely to view Crysis' triumphs from an art perspective. But it also makes a lot of sense. Most modern games deploy a technique called physically-based rendering—building models and materials using photographs and 3D scans of actual objects—to create worlds that look realistic.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
This is more or less what Crytek was doing back in 2007, and it explains why its environments still look so darned authentic almost 20 years on from release. I dearly wish Crytek would make another one, but sadly Crysis 4 is currently "on hold" after the studio laid off 15% of its workforce back in February.
2025 games: This year's upcoming releases
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together
Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


