PSA: Here's the reason your sawpit isn't working in Manor Lords
It's all about the oxen, you see.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Having trouble producing planks in Manor Lords? You're likely just starting your first settlement; planting down burgage plots, building a well and a marketplace, and deciding where your fields are going to go. Maybe you're even contemplating building a church, but you're having trouble producing planks at a consistent rate. Sometimes you'll get a few, but most of the time it seems like the family you put in the sawpit isn't doing anything.
Here's why: your sawpit needs a steady supply of timber to produce planks, by which I mean, those massive logs that your logging camp chops down and your ox hauls off to any nearby construction site. Logs can't be moved by your villagers, which is why the logistics of your settlement rely so heavily on your oxen. The reason your sawpit isn't working is because it has no logs in storage to turn into planks and your ox is busy doing other jobs, such as hauling timber from the logging camp for construction.
So, what can you do? There are a few solutions that'll help you get the sawpit working more consistently, but I recommend you upgrade your hitching post and buy a second ox. This is something mentioned in our Manor Lords tips guide; use your first few planks to upgrade your hitching post into a small stable with extra capacity, then click to order an ox using some of your starting regional wealth.


This will speed up timber transport in your town, especially if you assign a family to the hitching post—something I also recommend. This should free up an ox to transport timber to the sawpit. If you're dead set on getting more planks, you can also select the building, click the 'advanced' tab, and set a permanent livestock assignment, meaning that one of your oxen will be dedicated to hauling timber to the sawpit. You can also make its job easier by placing your logging camp, sawpit, and hitching posts close to each other.
The only issue with buying a second oxen early on is it eats into your starting regional wealth. This might mean that you struggle to establish a trade route to earn more, unless you research the trade logistics technology that limits the cost of setting them up to 25 regional wealth. If you don't want to buy a second oxen so early, then just make sure you aren't building a million different things at once, since this will keep the ox busy indefinitely, meaning it never has time to bring timber to the sawpit.
As your town expands and your plank costs increase—if you build a bowyer's workshop for example—it's worth building more stables, buying more oxen, and assigning more families to look after them to make sure they get resources where they need to go. Oxen really are the logistical lifeblood of your town, determining how fast any construction effort or building upgrade is accomplished.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Sean's first PC games were Full Throttle and Total Annihilation and his taste has stayed much the same since. When not scouring games for secrets or bashing his head against puzzles, you'll find him revisiting old Total War campaigns, agonizing over his Destiny 2 fit, or still trying to finish the Horus Heresy. Sean has also written for EDGE, Eurogamer, PCGamesN, Wireframe, EGMNOW, and Inverse.

