Ubisoft has added a cash shop and weekly challenges to its 'faithful' remake of the 13-year-old Black Flag, because of course it has

Black Flag Resynced: Blackbeard on the deck of his ship holding a bottle of rum in his right hand.
(Image credit: Ubisoft)

For the most part, the long-awaited and worst-kept secret, Assassin's Creed Black Flag Resynced, is very faithful to one of my favourite games from 13 years ago. And anything that's brand-new, like some islands, the ship officers, and an extended story, fits in pretty seamlessly, almost like they were there in the original.

But you know what I don't remember from the original Black Flag? A microtransaction store filled with obnoxious outfits, faux battle passes, and weekly challenges. You know where I've seen that before? The RPG era of Assassin's Creed. Where I hated it.

In a full-priced remake of a 13-year-old swashbuckler, and a single-player game no less, Ubisoft decided to tack on one of the most distasteful cases of monetisation. You're greeted by the store on the main menu, little adverts when you pause the game, and it's actually fewer buttons to access the shop in-game than it is to save your progress. That's neat.

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When it comes to the Black Flag remake, the aspect that's most interesting to me is what's changed and what's new. Replaying the game yet again all these years later, this time with a fresh lick of paint, I'm astonished by how much it has surprised me on my path to 100% open world completion. Something I thought I knew like the back of my hand is new again.

Inside this store you'll see very immersion-breaking outfits that I'm sure must appeal to someone, otherwise they wouldn't exist. I'll stick to my pirate outfits. Though I suppose it is being faithful to the original Black Flag in letting you buy resources and the 'Map Pack' that just reveals all of the treasure maps, Mayan stones, and so on. I mean, you could just Google that if you're lazy.

So, you might say that I shouldn't complain because it doesn't really affect me. True, to an extent—I won't buy exploitative map packs or these gaudy skins, so I won't see them in my game. But there's still a cash shop shoehorned into a "faithfully enhanced remake". That's not what I'd call faithful or enhanced.

More importantly, it undermines one of the key areas I'd have liked the remake to improve—the lack of new outfits in Resynced is one of my main disappointments. I want more costumes to find while exploring the world, especially now that it's bigger. Instead, the original outfits have simply been shifted out of the merchants and into chests across the map. The new skins Ubisoft has created, you've got to pay for separately.

Then there are the Animus Projects and whatnot directly lifted from Assassin's Creed Shadows. There are free (thankfully) reward tracks that look like battle passes, and you progress them by completing weekly Anomaly challenges. There's the Exchange store where you can trade Keys for Connor's iconic robes—I can only assume that Altair's and Ezio's robes, which were present in the original and are now mysteriously absent, will appear in the store in the future update.

Now look, Ubisoft, I'm not logging on each week to complete mindless challenges like it's a live-service multiplayer shooter. Just let me find the damn outfits by exploring the beautiful open world you've created and diligently expanded on in Resynced. Please.

Ubisoft was presented with the perfect opportunity to iterate on what many, myself included, would claim is the best Assassin's Creed game. And in as many ways as it has, it's also taken a step back. Content locked behind unnecessary, mindless challenges and microtransactions could instead have been fun rewards for the new activities and locations the team has added. If Black Flag Resynced is faithful to anything, it's Ubisoft's obsession with trying to pinch my dubloons. Talk about the golden age of piracy.

Rory Norris
Guides Writer

Rory has made the fatal error of playing way too many live service games at once, and somehow still finding time for everything in between. Sure, he’s an expert at Destiny 2, Call of Duty, and more, but at what cost? He’s even sunk 1,000 hours into The Elder Scrolls Online over the years. At least he put all those hours spent grinding challenges to good use over the years as a freelancer and guides editor. In his spare time, he’s also an avid video creator, often breaking down the environmental design of his favourite games. If you can’t track him down, he’s probably lost in a cave with a bunch of dwarves shouting “rock and stone” to no end.

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