Take-Two chief says PC has become a 'more important part of what used to be a console business,' but he's still not committing to a Grand Theft Auto 6 release

gta 6 trailer
(Image credit: Rockstar)

Take-Two Interactive CEO Strauss Zelnick said in a recent interview with IGN that PC has become a "much more" important part of the gaming ecosphere than it was in the past—one that generates a significant portion of sales for multiplatform games. And if you think that means he's ready to commit to a PC version of Grand Theft Auto 6 anytime soon, well, you'd best think again.

"So with Civ 7 it's available on console and PC and Switch right away," Zelnick said, referring to the recently released Sid Meier's Civilization 7, published by Take-Two's 2K Games division. "With regard to others in our lineup, we don't always go across all platforms simultaneously. Historically, Rockstar has started with some platforms and then historically moved to other platforms."

That is undeniably true. Starting with Grand Theft Auto 3 nearly 25 years ago, Rockstar has made us wait anywhere from seven months to 14 years for their games to slowly amble from console to PC. There's no technical reason for the persistent delays, no, but as PC Gamer's Ted Litchfield speculated, there is one explanation that makes sense: GTA 6 is going to make serious bank on consoles, and by holding off on a PC release Take-Two can enjoy a second revenue bump—"a little afterburner of profit," as Ted put it—probably driven in part by people who end up buying the game twice because they want to play it on PC but couldn't bring themselves to wait.

Look, we know Grand Theft Auto 6 will come to PC at some point—no way is Take-Two going to leave that much money on the table. The only question is when. I may be reading too much into this, but I also can't help wondering if perhaps our hopes for GTA 6 in '26 might be a little overly optimistic, too.

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.