Frozen Endzone first-look: tackling tactically in Mode 7's competitive robot sports sim

If you took all the pomp and spectacle out of American Football and boil it down to a few key moments, you'd have Frozen Endzone (or a Melted Endzone, if you're being pedantic). You'd also need to randomise the pitch and player positions, make it turn-based, and add robots, but the shoulder pads, balls, and tactical tosses are ripped straight from the playbook.

Though it's the beefier cousin of Mode 7's tactical combat game, Frozen Synapse, the granular control you had over the combatants in that game has given way to bigger, less conservative moves: you can currently only make decisions over when to toss the ball and when and where the players run. The bots take care of catching, intercepting or blocking according to the context, so all you're really concerned with is the overall structure of the play, which needs to take consider those randomly-generated walls: both styles of wall blocks the bot's movement, and while high walls block everything, low walls will allow the ball to pass over. I've won games by tossing a ball from one of the pitch to the other, thanks to the luck and a handy placement of low walls. It's that sort of moment that never regularly occurred in my games Synapse, but one I've seen a few times in Endzone: players seem likely to attempt something ludicrous, because they are already robots with shoulderpads so why not?

It becomes a game of positional consideration, with the occasional moment of subterfuge. A static player will always block a moving player, and you can use that to clog up pathways, but you can always just pretend to send a player down one section of the level, snapping another direction and hoping the plan holds. If you're playing as part of a series, it's not always best practice to aim right for the Endzone: small glowing tiles on the pitch will give you extra points if you manage to tag them with the ball runner, and there are larger tiles called "midzones", that can end the game early if you run into them with the ball runner. It is possible, as I've found out to my cost, to lull the opposition into thinking you're going for an easy victory before turning away at the last moment and aiming for Endzone.

The beta is out now, and it's expected to last a year. It's impressively solid: there's already online matchmaking and overall leaderboards in place, and I have four games from random challengers sitting in my menu waiting for a move. Mode 7 have stated they'll be adding plenty of customisation options, including modes that will allow for bots to have different stats. Buying into will gain you an extra beta key for a friend, and with the mature platform Mode 7 have, it can only improve.

Tom Senior

Part of the UK team, Tom was with PC Gamer at the very beginning of the website's launch—first as a news writer, and then as online editor until his departure in 2020. His specialties are strategy games, action RPGs, hack ‘n slash games, digital card games… basically anything that he can fit on a hard drive. His final boss form is Deckard Cain.