The 19-year evolution of Steam By Matt Sayer, Tyler Wilde published 12 September 22 shoveling coal A visual history of PC gaming's most popular way to buy, play, and update games.
The strangest patch notes in PC gaming By Matt Sayer last updated 16 June 21 bug bag From sleazy kids to drunk dinosaurs, these aren't your regular bug fixes.
Everything you need to know about Steam refunds, explained By Matt Sayer last updated 23 March 21 FAQ An advanced guide to the Steam refund policy: how the rules work and what you need to know about refunding games.
How long does it take games to be cheap on Steam? By Matt Sayer published 26 June 17 Bargain Hunting We dug through years of Steam sale data to determine how quickly most games hit 33%, 50%, and 75% off.
The most obscure Steam achievements By Matt Sayer published 19 May 17 The .1% If you have one of these, you belong to an incredibly elite group: the 0.1%.
The obsessive Steam collectors who own more than 10,000 games By Matt Sayer published 15 May 17 Over 9000 What drives these gamers to spend thousands of dollars on thousands of games? They all have their own stories.
The surprising explosion of RPG Maker on Steam By Matt Sayer published 12 April 17 Japan week How RPG Maker grew from a hobbyist tool into an engine powering hundreds of Steam games a year.
I put my car into space sandbox Planetoid Pioneers so I could drive it on the moon By Matt Sayer published 27 February 17 Zoom Zoom After a few catastrophic experiments, the Mazda 323 Moon Rover is born.
How developers want Steam to improve in 2017 By Matt Sayer published 21 January 17 steam dream We asked game developers how the popular digital storefront can get better for creators and players alike.
How Hitman brilliantly remakes levels by changing the people, not the polygons By Matt Sayer published 29 November 16 night and day The architecture may not change much, but Sapienza isn't the same at night.
Super Mario 64 ROM hack Last Impact is the sequel we never got By Matt Sayer published 24 October 16 Jump man Hacker Kaze Emanuar has built an entirely new Mario inside Mario 64's 20-year-old shell.
12 stories from crazy '90s PC gaming ads By Matt Sayer published 19 October 16 Page turner A CD speedup tool investigated by the FTC, the story behind Fallout's S.P.E.C.I.A.L. RPG rules, and more.
5 easy ways to level up your Steam profile By Matt Sayer published 6 October 16 Card games Badges? We're going to need *tons* of badges.
Smash + Grab could be The Warriors sequel we’ve been waiting for By Matt Sayer published 5 October 16 Booter looter Impressions of the stylish, strategic beat 'em up from the developers of Sleeping Dogs.
We talk to lawyers about the No Man's Sky false advertising investigation By Matt Sayer published 30 September 16 flight suits If a lawsuit followed the Advertising Standards Authority's investigation, could the ads be considered illegal?
An ode to the optical drive By Matt Sayer published 25 August 16 scratched Rest in peace, old friend.
Toilet genies and BBQ death: driving the Death Road to Canada By Matt Sayer published 20 July 16 organ trail This stylish zombie roguelike hands out humor and pain in equal doses.
Breach & Clean is basically Rainbow Six but for housekeeping By Matt Sayer published 19 July 16 Tactical Hygiene The creator of Nuclear Throne has made cleaning hotel rooms just as frantic and challenging.
The CS:GO gambling lawsuit against Valve is fundamentally flawed By Matt Sayer published 8 July 16 analysis We point out the holes in this lawsuit's argument against Valve.