Jeremy Peel
Jeremy Peel is an award-nominated freelance journalist who has been writing and editing for PC Gamer over the past several years. His greatest success during that period was a pandemic article called "Every type of Fall Guy, classified", which kept the lights on at PCG for at least a week. He’s rested on his laurels ever since, indulging his love for ultra-deep, story-driven simulations by submitting monthly interviews with the designers behind Fallout, Dishonored and Deus Ex. He's also written columns on the likes of Jalopy, the ramshackle car game. You can find him on Patreon as The Peel Perspective.
Latest articles by Jeremy Peel

By Jeremy Peel Published
Goalie spirit You know it’s not the Pope, but your head goes there all the same.

By Fraser Brown Published
News Long before Fallout 76, we almost had Fallout Online, but Cain had serious doubts.

By Jeremy Peel Published
First love "My people are always going to try to do 10,000 polys for a face."

By Fraser Brown Published
News "Games had shifted."

By Fraser Brown Published
News "Sometimes gamers need to put their money where their mouth is."

By Fraser Brown Published
News Please make a new one.

By Fraser Brown Published
News Junction Point's project was the first of two attempts to set an episode in Ravenholm.

By Robin Valentine Published
FRIEND GAME A snarky witch, a beardless dwarf, and a talking statue walk into Ferelden...

By Jeremy Peel Published
In the Zone Please let me get in my Zone.

By Fraser Brown Published
News To be fair, they're pretty hard to explain.

By Fraser Brown Published
News Redfall was a significant departure for Arkane, and culminated in the closure of the Arkane Austin studio.

By Fraser Brown Published
News "It's obvious that Arkane Austin was a very special group of people that have made some cool things and that could pull it off again."

By Jeremy Peel Published
Enemy unknown Inside the many promising, abortive concepts the BioShock developer came up with.

By Jeremy Peel Published
Disney dystopia The moody, magic-soaked adaptation had a PC sensibility even when it was Wii exclusive.

By Rich Stanton Published
news "We should have just never looked."

By Jeremy Peel Published
band of brothers A green team with huge ambitions—what could possibly go wrong?

By Rich Stanton Published
news Rasslin' them radscorpions.

By Rich Stanton Published
news But there are good reasons too!

By Joshua Wolens Published
News Fallout Tactics had some big ideas even if it didn't make good on all of them.

By Harvey Randall Published
News "Our approach was just terrible."

By Fraser Brown Published
News The actual third game in the series didn't get much love from Bethesda.

By Jeremy Peel Published
Sworn allies Blue Manchu's creative hybrid combines whip-fast shootouts with thoughtful cowboy management.

By Jeremy Peel Published
Trip-Boy On the road to Vegas and West Virginia, a struggling sitcom writer found creative freedom among the Fallout community.
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