FOV isn’t everything: How claustrophobia creates immersion By Ian Birnbaum triggernometry The field of view, just like any other design element, is a tool developers use to create an experience.
Skyshine’s Bedlam is like FTL crash-landed into Fallout By Ian Birnbaum Drive a living beetle and fight mutants on the way to the promised land.
Space Beast Terror Fright is Aliens meets slapstick By Ian Birnbaum Triggernometry In SBTF, armored marines board ships overrun with pissed-off aliens.
Victor Vran review By Ian Birnbaum Tip of the Hat A limp story and weak jokes are worth putting up with for Victor Vran’s great combat system.
How modders are cracking Halo Online to bring Halo 3 to PC By Ian Birnbaum A team of modders is pulling Halo 3 out of a Russia-only free-to-play game.
Kyn review By Ian Birnbaum Overstuffed and underdeveloped, Kyn is a buggy RPG with good combat, but without a great story or engaging character progression.
Doom feels like "Bruce Lee with a shotgun on a skateboard," says id By Ian Birnbaum Quakecon Id talks about the intangible but ever-important "feel" of Doom.
QuakeCon: The best case mods from North America's biggest LAN By Ian Birnbaum How does your case stack up to the best of QuakeCon? Here are the five most impressive rigs we saw.
Quakecon: Elder Scrolls Online's first DLC playable next week By Ian Birnbaum New named DLC packs will not be dropping into Cyrodil every four months.
Hands-on: Doom's coolest new gun is powered by sprinting By Ian Birnbaum Quakecon We've played the Doom multiplayer alpha, and it's just as fast and gory as expected.
This Arma 3 mod tells a better story than most FPSes By Ian Birnbaum Triggernometry Good storytelling is rarer than it should be, especially considering the resources behind major FPS franchises.
Traverser review By Ian Birnbaum Upside-Down A wonderful art style and interesting setting can’t make Traverser’s shallow puzzles and exasperating stealth sequences acceptable.
Rogue System takes the hardcore flight sim to the stars By Ian Birnbaum hands-on At this point, it is little more than a tech demo, but what a great proof of concept it is.
Magicka 2 review By Ian Birnbaum Abracadabra A leaner, smarter take on Magicka’s fascinating combat system, Magicka 2 is the co-op adventure you’ve been waiting for.
Dying of radiation poisoning in Edge of Space By Ian Birnbaum Early Access Dealing with radiation, towering mushrooms, and sharks with laser beams on alien planets.
Defunded: How Kickstarter trolls use hope as a weapon By Ian Birnbaum How €7,000 disappeared in the final hours of Dimension Drive's Kickstarter campaign.
Magicka: Wizard Wars review By Ian Birnbaum Arcane Magicka: Wizard Wars has great magic battling wrapped in thoughtless mode design.
Checking in on Insurgency, one year later By Ian Birnbaum Triggernometry Insurgency has grown into a thoughtful, fast-moving shooter unlike any other.
Dungeons 2 review By Ian Birnbaum Reborn Dungeons 2 is a stumbling but worthwhile imagining of the classic Dungeon Keeper series.
Arma 3: Marksmen DLC review By Ian Birnbaum On Target Arma 3 continues to aim true with its simulation-expanding DLC.
Etherium review By Ian Birnbaum Depleted Etherium makes a crater with janky visuals, dead playerbase.
Gabe Newell: PC gaming communities are keeping games alive By Ian Birnbaum Steam Machines are going to be part of a big, friendly ecosystem for PC gamers.
Tales from the Borderlands Episode 2 launches mid-March By Ian Birnbaum Titled Atlas Mugged, episode 2 will be available the week of March 17.
Borderlands: The Pre-Sequel's new DLC arrives March 24 By Ian Birnbaum The Claptastic Voyage dives deep into Claptrap's awful, awful brain.
Final Fantasy 14: Heavensward expansion lands June 23 By Ian Birnbaum Dive into FF14 goodness on June 23, June 19 for early access pre-orders.