triggernometry The field of view, just like any other design element, is a tool developers use to create an experience.
Tip of the Hat A limp story and weak jokes are worth putting up with for Victor Vran’s great combat system.
Overstuffed and underdeveloped, Kyn is a buggy RPG with good combat, but without a great story or engaging character progression.
Triggernometry Good storytelling is rarer than it should be, especially considering the resources behind major FPS franchises.
Upside-Down A wonderful art style and interesting setting can’t make Traverser’s shallow puzzles and exasperating stealth sequences acceptable.
hands-on At this point, it is little more than a tech demo, but what a great proof of concept it is.
Abracadabra A leaner, smarter take on Magicka’s fascinating combat system, Magicka 2 is the co-op adventure you’ve been waiting for.
Early Access Dealing with radiation, towering mushrooms, and sharks with laser beams on alien planets.