Xbox One Controller
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Xbox One controller review

Our Verdict

A quality gamepad and a vast improvement on the 360 version. Now all we need is wireless functionality.

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Like it or not, gamepads have become an important part of PC gaming. Can you imagine playing Super Meat Boy or Street Fighter IV without one? The 360 controller has been PC Gamer's go-to for years now, but yesterday Microsoft finally released Windows drivers for the Xbox One pad. I've spent the morning testing it out on a variety of games, which is both an excuse to spend my Friday playing games and an opportunity to tell you if it's worth upgrading or not. Everyone wins!

There's no wireless dongle yet, so you'll have to attach the pad to your PC with a micro USB cable. Comparing the two, there's no real difference in weight or size. The Xbox One controller might be a little heavier, but it's negligible. Despite being almost exactly the same size, a sharper incline on the tops and handles means your grip fits around it more snugly—good news for people with smaller hands. It's made of the same mottled plastic, being slightly rough to the touch, but feels a bit smoother. In terms of holding the thing in your hands, they're both pretty similar.

Finally, let's talk triggers. They're no longer separated by an inch of space, instead forming one ergonomic 'lump' of plastic with a sliver of a gap between them. This makes the transition between the two more seamless. The bumpers have a more pronounced click when pressed and have more resistance than the old ones. The triggers are incredibly springy, and almost feel soft when you squeeze them. The controller I'm testing has had fairly heavy use since the Xbox One was released and doesn't seem to have lost any of its tightness or spring, but we'll have to wait and see how it fares after a year or so of abuse. Overall, though, the build quality is excellent.

The only disappointment is the lack of haptic feedback. There are motors in the triggers that, whenever you fire a gun, are supposed to give you a tickly vibration in your finger. This works on games like Titanfall on Xbox One, but I couldn't get it to work at all on PC. Presumably their activation lies on the software's side, and games have to 'tell' the motors when to spin. Hopefully now that Microsoft have released these drivers, future games will account for this. Otherwise, functionality is the same. The regular force feedback is still there, and every game I tested—except Elite: Dangerous for some reason—recognised the controller as a regular 360 one when I connected it.

Now that I've given it a thorough test run, I reckon I'll be upgrading to the Xbox One controller—if only for that lovely new D-pad. I play a lot of platformers and third-person games, which I prefer using a gamepad for, so I think it's in my best interests to get one. The controllers currently go for between £40 and £50 / $60, which isn't bad considering the quality. If and when Microsoft release a (no doubt overpriced) receiver that lets me play it wirelessly, it'll be even better.

The Verdict
Xbox One controller review

A quality gamepad and a vast improvement on the 360 version. Now all we need is wireless functionality.

Andy Kelly

If it’s set in space, Andy will probably write about it. He loves sci-fi, adventure games, taking screenshots, Twin Peaks, weird sims, Alien: Isolation, and anything with a good story.