
Tim Clark
With over two decades covering videogames, Tim has been there from the beginning. In his case, that meant playing Elite in 'co-op' on a BBC Micro (one player uses the movement keys, the other shoots) until his parents finally caved and bought an Amstrad CPC 6128. These days, when not steering the good ship PC Gamer, Tim spends his time complaining that all Priest mains in Hearthstone are degenerates and raiding in Destiny 2. He's almost certainly doing one of these right now.
Latest articles by Tim Clark

Swen Vincke says there's 'definitely more pressure' to nail Divinity after the critical acclaim of Baldur's Gate 3
By Wes Fenlon published
news You might think making the sequel to the most popular D&D game ever was as high pressure as it gets, but nope.

Divinity is 'past pre-production' and already recording actors, but don't read too much into that: Swen Vincke says Larian will be 'recording non-stop'
By Wes Fenlon published
news "That gives you an idea of the ambition."

Divinity will be turn-based with a 'new ruleset' based on everything Larian has learned so far, says Swen Vincke: 'it allows you to do fantastic things'
By Ted Litchfield published
news No Divinity ARPG for thee, we're keeping things old school.

Divinity has even 'deeper sequences of consequence' than Baldur's Gate 3, says Larian: 'We wouldn't be excited if we were making the same game again'
By Ted Litchfield published
news "The level of agency that we're going to give you is very, very high—much higher than what happened in BG3."

Bungie takes its second shot at revealing Marathon: $40 price tag, proximity chat, solo queue, and March release confirmed
By Andy Chalk published
news A new vidoc reveals the major changes Bungie has made to its sci-fi extraction shooter since its alpha earlier this year met with mixed results.

Arc Raiders interview: Embark talks behavior-based matchmaking, map updates, and playing nice with strangers
By Morgan Park published
NEWS Watch our full interview with Embark art director Robert Sammelin.

Arc Raiders devs are uplifted by how kind players have been to one another, but admit 'we're way worse people than the community' when it comes to engaging in PvP
By Elie Gould, Evan Lahti, Tim Clark published
News Do the devs proud, bring in a defib.

'Our ambition is to keep this game alive for the longest time': Embark's devs want to keep working on Arc Raiders 'as long as players engage with it and have fun'
By Elie Gould, Evan Lahti, Tim Clark published
News Sounds like a great plan to me.

Your bloodlust does have consequences in Arc Raiders, as a dev confirms, 'we do analyse behaviour and match accordingly'
By Elie Gould, Evan Lahti, Tim Clark published
News Aggression-based matchmaking confirmed?

'Quite a few things have taken us by surprise': Arc Raiders' wallhacks caught the devs off-guard as heaps of greedy players hunted for exploits
By Elie Gould, Tim Clark, Evan Lahti published
News Where there's a will, there's probably a wallhack.

The first thing Bungie asked LucasFilm about its Star Wars-themed Destiny 2 expansion was: 'What is the bad version of this?'
By Tim Clark published
news Yousa ready for Renegades?

The best FPS games on PC
By Morgan Park last updated
Updated Our favorite FPS experiences of PC gaming's past and present.

[UPDATED] Destiny 2's latest game-breaking bug: Players can no longer respawn in solo activities... Like, at all
By Tim Clark published
news Well, that's a novel way to get people to stop playing I suppose.

[UPDATED] Bungie responds to outrage over its microtransaction rug pull by giving players the chance to earn what would have been paid cosmetic armor in-game
By Andy Chalk last updated
news If it sounds like a mess, that's because it is, but a least the studio has belatedly done the right thing.

Watch: Destiny 2's next Star Wars-themed expansion has a Sarlacc pit, twirling light sabers, AT-ST walkers and—oh boy—Han Solo's blaster
By Tim Clark published
Bungie hopes to turn around its ailing looter shooter with an injection of pure, unadulterated Lucas.

I have never known a Destiny 2 expansion with as many problems as Edge of Fate, and I'm worried the game may not survive them
By Tim Clark published
ghost shell Bungie is no stranger to a crisis, but should not underestimate the scale of the task it's facing.

Destiny 2 just got weird: Launch trailer leans hard into time travel and looks more like a Control crossover
By Tim Clark published
news Edge of Fate might be light on new activities, but at least the campaign sets up a cool mystery.

Bungie makes the (correct) decision to roll back Destiny 2's most severe Edge of Fate nerfs before they've even happened
By Tim Clark published
news And yes, I am going to take partial credit

'In a very interesting way, it actually reduces the work': Destiny 2's director explains why reinventing the wheel with The Edge of Fate was actually the easier option
By Tim Clark published
Interview Tyson Green talks about being 'the fun police', creating meaningful rewards for solo players, and making a love letter to Super Metroid.

I really don't want to cosplay as Darth Vader in Destiny 2, so I'm even more queasy about the announcement of a whole Star Wars-themed expansion
By Tim Clark published
Invader If lightsabers in Destiny is what keeps Bungie going, I guess I'll suck it up.

After thousands of hours in Destiny I had serious concerns about Bungie's Marathon reboot, but now I've played it my worry isn't whether or not it will be good
By Tim Clark published
rampant Two days spent on Tau Ceti IV confirm that Marathon will be one of the year's most exciting shooters, but still a major risk for Sony.

Bungie hired an Oscar winner to make Marathon's stunning 8-minute short, but only real sci-fi nerds will spot the cult movie that inspired it
By Tim Clark published
news Are you ready to lose control?

Videogame collectibles don't have to suck, argues seasoned dev: 'I'm lookin' at you, Korok Seeds'
By Harvey Randall published
News Making Collectibles Count.
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