Witching Hour The game director talks The Witchwood, what went so wrong with ladder last month, and why players should keep searching for the next ‘unicorn’ deck.
Rollercoaster Ride How systems are increasingly driving the best in-game stories, like that of Mozû the Blight.
Ghosted We also discuss the cost of the game, if there'll ever be another Charge card, and whether Dungeon Run was too good.
pyramid schemes Programmer explains how AI goals helped Ubisoft Montreal stop making annoying escort missions.
NEWS It can also record and share up to 200 replays, but may never see the light of day in the west.
Team Fortress New From giant ballonicorns to golden crowbars, this is a sweet place to do your 9-to-5.
Rotational You can also bring look forward to easier quests, a new Druid hero, and unnerfed Molten Giants
News High-end weapons and armor are getting a rebalance next month and the Graviton Lance might no longer suck like an actual black hole.
Light Relief Improvements are on the way, but many won't arrive for months. Here's what we'd like Bungie to consider.
News The Forgotten Hero Collection will launch next week, and the game is finally getting cosmetic card backs.
news The studio just published an enormous list of improvements that are on the way, but will they be enough to re-energise the playerbase?
Personal Pick The start of the great loot box fire of 2017 distracted from what was an assured, if slightly bloated sequel, in which the Nemesis system still did the best stuff.
Masterwork Theater The expansion exacerbated some existing problems, but incremental updates are starting to turn things around.
Animal Harm The Hunter Death Knight was going to be stuck with the same pool of beasts, but after fans complained he'll now be redesigned.
NEWS Luke Smith and Mark Noseworthy will detail the changes coming to the shared-world shooter, and respond to the player feedback so far