Divinity: Original Sin 2's free Game Master campaign is set in the Dark Eye universe
It's out this month.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Divinity: Original Sin 2 is secretly a brilliant tabletop RPG, as well as being our Game of the Year 2017. Sitting alongside the gargantuan main campaign is an entire platform for creating new tabletop-inspired romps. Today, Larian Studios announced a collaboration with Dark Eye creators Ulisses Spiele, bringing the popular German tabletop setting to Original Sin 2’s Game Master mode.
If you’re not familiar with the Dark Eye RPG, you might still recognise the universe, as it’s one shared by several video game spin-offs, like Blackguards and The Dark Eye: Chains of Satinav.
The Prison of Shadow campaign is a new adventure for three to five players, sending them into an abandoned dwarven city where they’re hunting for a magical artefact. Oh yeah, and they’ll meet a bunch of new friends: the crazy cultists of the Nameless God. Lovely!
I’m convinced this has all been an excuse for Larian head honcho Swen Vincke to dress up like a knight and launch spells at his employees, as evidenced by the trailer below, but I won’t turn my nose up at a professional GM campaign. It saves me trying to finish my own campaign (it’s about a magical pig king and some stolen souls) at least.
Larian almost made a Dark Eye game before Divinity existed. It was kind of thrust upon them by their publisher, who informed Larian that the game they were designing was suddenly part of the Realms of Arkania series, which was the English name for the setting at the time. And they had to make it 16-bit instead of 8-bit to compete with the upcoming Diablo 2. Unfortunately, the publisher didn’t have the cash to back up its ambitions and it never happened. From the remains, the very first Divinity was born.
The Prison of Shadow will be automatically added to the game on November 21, and Larian’s going to be streaming the campaign on the day, at 7pm CET.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.

