In the world of the future—the world of Call of Duty: Advanced Warfare—one private military corporation maintains the largest standing army in the world. It is beholden to no government; it suffers no check to its power. A power it wields judiciously in an endless, altruistic quest to uplift humanity and lead it into a better, more prosperous future for all. Right?
Of all the things affected by the GameSpy shutdown, Borderlands' now-hobbled multiplayer is perhaps the most egregious. Co-op is kind of the whole point there, so it's good to hear it will soon be making a return. A Steam update yesterday stripped all the nasty SecuROM DRM from the game and its expansions, as well as adding a "granting tool" capable of turning retail discs of Borderlands into Steam versions. Multiplayer isn't back yet, but you will find a "news ticker" on the main menu now, which will keep players' abreast of the effort to add Steamworks to the game.
Can Battlefield Hardline's sudden delay to 2015 engooden a game whose beta wasn't terribly well received? Ignore the fact that I just murdered the English language there with the word 'engooden' and focus on these details about the game's story mode, which until now has been shrouded in mystery. Admittedly a mystery no one really cared too much about, like the premise of The Leftovers or what happened to Walt in Lost, but a mystery all the same. Hardline's single-player tells the story of two framed cops who bust out of prison to clear their names (by shooting lots of people, as is the custom). Actors from The Shield, Sons of Anarchy and, er, Nash Bridges are on-board to do the voices. Cheech Marin isn't one of them, disappointingly.
I’ve criticized games for making me memorize every level. I rarely find it more fun than solving problems on the fly, or with premeditated strategy. There are a few special games, though, that loop past that criticism, wind through furious delirium, and land among my favorites. Super Meat Boy is one, Hotline Miami is another, and Lovely Planet now joins them. It’s not quite of the same caliber, but it’s fantastic.
When most of Irrational Games was laid off earlier this year many assumed it was the last we'd see of BioShock, at least until 2K Games mustered the courage to have one developed independent of its old studio ala BioShock 2. Well, it would appear that something BioShock related is about to happen, because 2K Games posted this teaser image (above) on its official Twitter account earlier today, along with the text: "Oooo, what COULD this mean?!".
Soon you'll be able to purchase Burn Card packs and fancy Titan adornments in a new Titanfall marketplace. The Black Market is 'coming soon' as part of the game's fifth major update, which will also introduce daily challenges and several bug fixes. The Black Market unlocks at level 11 and allows players to purchase Burn Card packs and Insignia with in-game credits. At this stage, real world currency will not be supported.
Following reports of financial strife at Crytek, another high-profile staffer has left the company. Crysis 3 lead producer Mike Read is now a 'former' producer at Crytek, according to both his LinkedIn and Twitter accounts. It follows news last week that the company's principle graphics engineer Tiago Sousa has defected to id Software.
Earlier this month Cliff Bleszinski revealed his next project: a free-to-play, PC-focused arena shooter called Project BlueStreak created by Boss Key Productions, his new studio. Following a Reddit AMA that answered some surface-level questions about the game, I spoke with Bleszinski about what sort of shooter he’s hoping to create.
Back in June, the Battlefield Hardline debut trailer revealed that the game would launch on October 21. Today, however, DICE VP Karl Magnus Troedsson announced that the game has been pushed into 2015, so the studio will have enough time to properly implement the ideas and improvements that emerged from the June beta.
The v20 update for Brutal Doom has been in development for a while but there's still no solid release date. While you wait for the gory mod to be finetuned, why not watch 15 minutes of it in action? The update includes a number of improvements, such as general performance tweaks, more realistic/brutal blood fountains and most importantly: ragdoll physics.
Released yesterday to commemorate the start of QuakeCon 2014, the Quake 4 mod False Dawn is a non-linear, multiple-goal mission with up-to-date graphics, overhauled health and damage systems and even a story that actually has some meat on the bone.
Rainbow Six Siege looked incredible at E3—good enough to be our favorite game of the show. Awkwardly, though, the footage that Ubisoft had released of the game was pretty choreographed to showcase mechanics and features. That was the case until yesterday, when Ubisoft livestreamed two matches of Rainbow Six Siege—the same demo I played at E3. It was the first live, public demonstration of the multiplayer shooter.
In much the same way they did with the Expedition DLC pack, Respawn is drip feeding details on the second Titanfall map add-on. Entitled Frontier's Edge, the three maps will feature 'Dig Site' among them, which Respawn has detailed in a new blogpost.
Rainbow Six Siege was a surprise hit for Ubisoft at E3—perhaps the biggest surprise of the show. For those who missed the excitement the first time around, an "E3 Awards" trailer filled with all sorts of nice quotes and a few bits of unfamiliar footage is now out on YouTube, and Ubisoft Montreal will be hosting a live gameplay session Thursday on Twitch.
It's not often that "fewer explosions" tops a game studio's to-do list, especially when the game in question is something like Battlefield Hardline. But it's number one on the latest edition of the "Community's Most Wanted" list of changes Electronic Arts and Visceral is making to the game.
We can't always be mowing one another down with military grade weaponry. Sometimes, it's important to take some time out. To celebrate the now finished FIFA World Cup, DICE has embedded a thematic Easter Egg in the Battlefield 4 Community Test Environment. More specifically, the studio has built a fenced off area on the Caspian Border map. Inside you'll find an oversized ball and two goals. Push the ball into the goals, and in keeping with the whole war scenario, it will explode. The video above by DannyonPC will give you an idea of how it works.
Nadeo's shooty ShootMania and drivey TrackMania 2 games have both been given sizeable new demos, with the intention of increasing the player count in both Mania titles. The demos are pretty generous, offering access to a good number of environments, modes, tracks and the full editing suite in both games, although this unlimited access will expire after 48 hours, to be replaced with something perhaps a little more reasonable (an hour of play every day, or more if the player count falls below 100). Head here to check out the TrackMania 2 demo, and here to check out the ShootMania one, or stick around to hear exactly what you'll be getting.
Shooter or basketball aberration? Either way, Epigenesis is an uncategorisable team-based game set for release on August 1st. Two teams battle it out over a single ball, which needs to be tossed through the opponent's hoop. Once completed, the successful team can claim one of the grids in the arena. Chain these grids in a line all the way to your opponent's endzone and you're the winner.
Respawn Entertainment's Titanfall is going to some new and interesting places by way of Frontier's Edge, a new map pack that takes the game to the very edge of the universe—and beyond!
Gearbox Software's next big thing is Battleborn, an "ambitious fusion of genres" that combines the action of multiplayer first-person shooters with the co-operative combat elements more commonly seen in MOBAs. It sounds vaguely reminiscent of the Borderlands games but publisher 2K Games says we've never played anything like it before.