I spawn into every life of Strike Vector like a missile out of hell. Jets flaring, blurred periphery, hurtling toward a futuristic metal landscape. Other Vectors come for me, firing rockets and mini guns, dropping mines, zapping me from miles away with plasma snipers. I need to pull up, maybe slow down for a better shot and risk being an easy target. I need to figure it out quick or I’ll crash into something and explode.
Just because we weren't the biggest fans of Call of Duty: Ghosts doesn't mean it isn't still immensely popular. It has a huge, highly competitive following, big enough to serve as a primary attraction to Major League Gaming's eSports streaming service, MLG.TV. Those players care passionately about details in the game the average player won't even notice, which would explain why Infinity Ward's latest update focuses on eSports and balancing.
The previous teased Battlefield 4 performance patch is now a reality, one that should have already been stitched onto the game. At this point, that game is liberally covered in bandages, sutures and comically large plasters; so is one more going to make a difference? Supposedly yes, with significant work done to improve framerates and stuttering, and reduce the duration of black screen while spawning. It also introduces support for AMD's Mantle renderer. At least for those lucky few with a compatible graphics card.
Borderlands was one of the best games to come out of 2012, and you might recall that we'd picked it as an Editor's Choice at the time. But even the best games can be improved. The last we heard of a third Borderlands was Randy Pitchford's downer of a tweet back in October 2012, when he claimed that the series' third entry wasn't in development. Sixteen months is plenty of time to start developing a new game, however, and with that in mind, here's our list of what we'd like to see if Borderlands 3 shows its face soon.
EA released its financial statements from the third quarter of 2013 today, and most of it was concerned with these “consoles” I’ve been hearing about. Apparently there were a couple of big ones? Weird how I didn’t hear anything. Buried down in the release, though, was the bottom line: EA continues to make a ton of money from a lot of different places, including $186 million from PC gamers.
Perhaps the closest thing associated with Battlefield 4 is its shaky launch. Well, that and rendezooks, but I have a feeling that smooth performance is more important in the eyes of EA's investors. In a conference call held yesterday (transcribed by Seeking Alpha), EA's leadership discussed what it learned from BF4's release and that it's applying those lessons to upcoming major launches such as Titanfall.
Funny fact: Battlefield 4 has a lot of guns. You wouldn't think that were the case in multiplayer, as the majority of BF4 players have tended to prefer a few all-around beastly weapons—the Assault's M4A1 or the Engineer's MTAR-21, as examples—that sadly diminishes the chances of seeing more specialized firepower during a match. In a Battlefield Blog post today, DICE outlines some of the upcoming changes to footsoldier weapons as an effort to boost the variance of gun popularity and choice for players.
Grab your 56 kbps modems and triple-barreled machine guns. Duke Nukem 3D: Megaton Edition has just been updated with multiplayer and cooperative modes. The Megaton Edition, which includes the original game and three expansion packs, is also discounted by 60 percent on Steam until Friday, down to $4.
For all it's exhaustively catalogued problems, Battlefield 4 is still... well, Battlefield 4. And, as the sequel to a game that was in part notable for its unusually placed boats, it's no surprise that even around the crashes and bugs, the spark of freeform military invention is still live and well. As you can see from this video, where a group of players climb into a Jeep, and make an explosive entrance onto Shanghai's skyscraper.
Indie Lovecraft-alike Eldritch landed big last fall, earning itself a positive review and some kudos after only a few months of development. Now its designer, David Pittman, formerly of 2K Marin and Bioshock 2 fame, has written up an extensive post-mortem on the dark, unknowable secrets inside the black heart of indie game creation. In addition to talking frankly about the game’s budget and income, Pittman also revealed the absolute power of a Steam Sale to spike a game’s numbers.
It's 2014, which means Titanfall finally makes its debut this year and not next year. With the shooter's March 11 release on the horizon, we now know we won't be seeing any PC mod or map tools launching with the game, according to a recent tweet from Respawn Entertainment co-founder Vince Zampella.
When you leap from an air vehicle, kill another air vehicle, and then safely return to the cockpit of your undestroyed air vehicle, it's called a "rendezook." The signature Battlefield technique has been around for quite a while, but that doesn't make its modern attempts any less novel. I spotted this "rendeplast" maneuver from YouTuber ponylionHD (the "plast" suffix refers to C4, I'm assuming), who I also see practiced this technique on some larger targets in BF4.
Survarium's unstoppable "green apocalypse" is creeping towards a closed beta development phase, according to a new dev diary from the folks at Vostok Games. An MMO/FPS hybrid set in a world of collapsing societies and strange anomolies, Survarium's latest update features new public footage from the shooter, as well as some details about the ways players can find an invite to help test the game.
DICE dropped an update on the Battlefield 4 forum this morning indicating that it plans to patch the PC version sometime next week, after the Thanksgiving weekend. According to the patch notes, the update will address some of the key technical issues still present in BF4 a month after launch.
Indie shooter Natural Selection 2 will get a world championship. The FPS/RTS hybrid's community-led project has raised the full $30,000 it said it needs to bring 24 players to Cologne, Germany and stage an eSports event to determine a winning team. An ambitious goal, to be sure, but the money is now there to make it happen, according to the fan effort's official crowdfunding site.
Battlefield 4 wants you to break it. Demolition has been, to varying degrees, its distinguishing feature since DICE made Battlefield: Bad Company 2 destructible. In BF4 it takes the form of massive, shatterable centerpieces in each multiplayer map. A concrete dam you can ruin. A dentable radar telescope. A crippled Navy destroyer that, with an encouraging explosive push, can be run aground in Paracel Storm. On Siege of Shanghai, which you may have played during the beta, it’s a glass skyscraper that’s centered on control point C. Throw enough C4, RPGs, or tank rounds at its four exterior support columns, and the tower will jenga to the ground, leaving a grave of split concrete behind.
It might be a little tough to recall the exact nature of Extraction, seeing how it's one of the blandest game titles around, but I'll help you out a bit. The game used to be called Dirty Bomb, and it still is Splash Damage's London-set free-to-play FPS. Whatever it's called, it's now entered closed beta - you can sign up for shooty funtimes right here.
Crytek's free-to-play shooty shooting game Warface is already open for business in Russia and China, and after a long Western beta period, it will very soon open shop over here too. Monday 21st October is the launch date to write on your face in military crayon, though you can sign up in advance if you already know what online handle you're going to use. (Something with the word 'face' in it, presumably.) To mark the occasion, Crytek have released a 'going live' trailer, below, though they've neglected to include Philip Schofield and Gordon the Gopher.
Universum: War Front, a new indie game seeking funding on Kickstarter, is an RTS that lets you zoom down and take control of a hero unit at any time during battles. That’s a pretty cool trick by itself, but this game looks and feels like the product of a large, professional studio—no small accomplishment when the entire thing was written, programmed and designed by one guy.