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We can't keep making videogame stories for players who aren't paying attention to them
By Harvey Randall published
HAND HELD Let me get lost, I promise it's okay.

'I always knew it was going to go away eventually:' Anthem producer Mark Darrah gives his take on Stop Killing Games ahead of his own project shutting down forever
By Aidan Lilienfeld published
news Darrah says that if we want to Stop Killing Games, there will be some tradeoffs—but maybe they’re worth it.

Former BioWare producer Mark Darrah thinks the studio failed to 'prepare' fans for how different Dragon Age 2 was: 'People look at it and they're like, well this sure isn't Dragon Age: Origins 2, which it isn't'
By Ted Litchfield published
news The best RPG spinoff ever made probably should have been called something different.

'Veilguard is 4 games stitched together', says ex-BioWare lead Mark Darrah, and it might've been better to 'shut the project down completely' around 2017
By Harvey Randall published
News Oof.

'Eager to move on from failure': Ex-producer Mark Darrah thinks BioWare suffered spinning plates for EA, starving itself for talent as it ate itself alive: 'We weren't getting the people'
By Harvey Randall published
News "Within EA, you're better off being 'one game at a time'."

Dragon Age wasn't meant to be a series, says former BioWare executive producer, and that's why Origins was full of storylines that 'had to be abandoned'
By Fraser Brown published
News "Financial reasons" are why it spawned multiple sequels, unsurprisingly.

Former BioWare producer Mark Darrah thinks Dragon Age remasters are the series' best hope for a future, but I doubt EA and BioWare even have it in them anymore
By Ted Litchfield published
news BioWare had floated the idea in the past, but it never went anywhere.

The dialogue wheel was the worst thing to happen to RPGs, it's robbed us all for years, and I'm glad it's dying out
By Harvey Randall published
GRIPES WEEK Emotions are more than just nice, sassy, and mean.
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