Show Us Your Rig: Relic Entertainment's Braden Chan

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Show us your rig

Each week on Show Us Your Rig, we feature PC gaming's best and brightest as they show us the systems they use to work and play.

Braden Chan is an Associate Game Designer at Relic Entertainment working on Company of Heroes—specifically Company of Heroes 2: The British Forces, which comes out this Thursday. While his graphics card may be old, the piano, sound mixer, and giant speakers give me the feeling Braden is more focused on an a high quality audio experience than a cutting edge visual one. He was kind enough to show us how he works and plays, and tell us about why he loves Warcraft 3 more than any other game.

What's in your PC?

  • CPU: Intel(R) Core(TM)2 Extreme CPU X9650 @ 3.00GHz (4 CPUs), ~3.0GHz
  • Motherboard: Maximus II Formula
  • Memory: 8192MB RAM
  • Drives: 3 x 500GB HDD
  • Video: NVIDIA GeForce GTX 275
  • Case: Antec Twelve Hundred V3 Black Steel ATX Full Tower
  • Mouse: Logitech MX518
  • Keyboard: Logitech Deluxe 250
  • Mixer: Pioneer DJM 800
  • Speakers: KRK Rokit 8

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What's the most interesting/unique part of your setup?

Instead of using an audio box to run my inputs through my studio monitor, I am actually using a DJ mixer which provides the same effect. It also gives me the flexibility to hook up my laptop into the mixer and run audio through my monitors that way as well. It's great as I can still control the levels of each device I have plugged in. The Pioneer DJM-800 mixer also has the flexibility to host multiple inputs like RCA, XLR, etc.

What are you playing right now?

I'm currently engaged in a lot of Counter-Strike Global Offensive, Company of Heroes 2, and I occasionally play Starcraft 2.

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Inside Braden's rig

Click the arrows to enlarge.

Whats always within arm's reach on your desk?

My phone or a glass of water.

What's your favorite game and why?

Warcraft III will always hold a special place in my heart as my favorite game. It was one of the first of its kind as an RTS/RPG hybrid. Many of the mechanics that were created laid the path for other games such as DOTA, League of Legends, and World of Warcraft. I took that game really seriously and I qualified for WCG Canada in 2007. I just really enjoyed the emphasis on combat and micro that it had. As a player, you really had to create a strategy based on the heroes you were going to use. On top of that, you would build an army that would support your hero. Unlike Starcraft, you didn't really have to focus too much on your economy and macro. I think that is what I enjoyed the most about it; focusing on my units rather than my workers collecting gold.


Tom is PC Gamer’s Assistant Editor. He enjoys platformers, puzzles and puzzle-platformers. He also enjoys talking about PC games, which he now no longer does alone. Tune in every Tuesday at 1pm Pacific on to see Tom host The PC Gamer Show.
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