Mirror's Edge was beautiful - a fluid freerunning game set in a gleaming city, with smartly designed platforming and the loveliest office furniture in videogames.
It was also flawed in interesting ways. How might you fix the sluggishness of its combat? How might you avoid the frustration of losing momentum, or improve the pacing of the game without alienating one group of fans or another? How might you develop its story?
Naturally, we have some ideas.