DayZ price increase coming next week

Dayz 173

The rest of gamingkind might be concerning itself with saving money right now, but it seems a few devs didn't get the message. Yes, Runescape isn't the only game that's going to be getting more expensive. Bohemia Interactive also announced today that the open-world survival game DayZ will also see a price hike, but this one is coming much sooner: Right after the Steam Fall Sale.

Technically speaking, the first price hike is already here. Bohemia said in a press release that the current price of $30 will be maintained until the end of the big Steam sale, but it's actually already been increased to $35 and then put on sale for 15 percent off, dropping it back down to the $30 mark until December 2. It will go up again to $44 when DayZ enters beta, currently planned for near the end of 2015, and then take a final jump to $50 when it goes into full release.

The studio also revealed its development "roadmap" for 2015:

Q1 2015

  • Basic vehicles
  • Advanced loot distribution
  • New renderer
  • New Zombie AI
  • Basic stealth system (zombies and animals)
  • Diseases

Q2 2015

  • Advanced vehicles (repair and modifications)
  • Advanced animals (life cycle, group behavior)
  • Player statistics
  • New UI
  • Player stamina
  • Dynamic events

Q3 2015

  • Traps
  • Barricading
  • Character life span + soft skills
  • Animal predators + birds
  • Aerial transport
  • Console prototype

Q4 2015

  • Animal companions
  • Steam community integration
  • Construction (base building)
  • BETA version, expected price 34.99 EUR / 43.99 USD

New weapons, objects, craftable items, vehicles, and other features are also planned to be implemented on a monthly basis.

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.