MOBA Madness: Five new games on the horizon, and how they measure up

T.J. Hafer at

Dragons and Titans

Made by: Wyrmbyte
Releasing: Q2 2013
Hands-on: Yes

What's different about it?
It's browser-based, for one. The controls, for another—but I'll get into that below. Dragons and Titans places you in a familiar 5v5 set-up, where each player is a dragon rider. The game layers its 17 playable dragons with 16 weapons, which are chosen separately before the match. This creates some interesting hybrids (such as a DPS dragon with a support-focused weapon), and is actually a pretty clever way to give you a couple hundred character combinations without having to memorize that many different heroes.

How does it play?
The control scheme takes a little getting used to. Constantly in flight, your dragon controls using forward and reverse keys, while the mouse aims and rotates you. It doesn't initially feel as intuitive as click-to-move for this sort of game, but once you get the hang of it, you can pull off some pretty cool moves (such as high-tailing it in reverse while still hurling dragonfire at your pursuers). The constant motion can also lead to getting stuck or hung up on obstacles in the environment, though generally gives matches a constant action feel.

Can I play it?
There are some beta codes floating around. If you don't have one, you can sign up on the official site for a chance to change that.