Final Fantasy 14 has finally added the class I'm always asking for: a viking with two shields, laser cannons, and Wolverine claws

A roegadyn wearing a viking helmet.
(Image credit: Square Enix)

Fantasy RPGs have become too comfortable with delivering the expected gaggle of familiar character concepts. Archers, monks, paladins, you know the drill. I've seen it all before! Give me, I don't know, a viking that shoots triple-barreled laser guns out of its dual shields, which also have metal claws, you know? Final Fantasy 14 knows what I'm talking about—down to the last detail, in fact.

FINAL FANTASY XIV: Evercold - New Job: Bastion - YouTube FINAL FANTASY XIV: Evercold - New Job: Bastion - YouTube
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Indeed, the first new job to be introduced as part of the Evercold is just that: the bastion, a main tank that blocks, shoots, and stabs all with the same instrument. Those dual weapons, "known as skyltborg," seem to be entirely new to the Final Fantasy setting, though they are reminiscent of Rhitahtyn Arvina's supersized gunshields. Granted, most of my experience with that setting is through Kingdom Hearts, but I know I would have remembered if Mickey Mouse picked a pair of these up at any point.

The teaser trailer shows off some of its combat animations, and as is FF14 tradition, they're extravagant and accompanied by some badass electronic rock. The roegadyn in the trailer lifts himself into the air to fire laser blasts and uppercut his foe—it looks cool when he does it, but I'm reserving judgment until I've seen how ridiculous a lalafell looks doing all these same animations. Game director Yoshi-P certainly pulled the look off, showing up to the Berlin Fan Festival in full bastion cosplay, as players shared on X.

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Notably, the bastion will only be playable in evolved mode, the pruned battle system coming as part of Evercold. More expansion details will come later this year during the Tokyo Fan Festival, and the full thing is set to launch January 2027.

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Justin first became enamored with PC gaming when World of Warcraft and Neverwinter Nights 2 rewired his brain as a wide-eyed kid. As time has passed, he's amassed a hefty backlog of retro shooters, CRPGs, and janky '90s esoterica. Whether he's extolling the virtues of Shenmue or troubleshooting some fiddly old MMO, it's hard to get his mind off games with more ambition than scruples. When he's not at his keyboard, he's probably birdwatching or daydreaming about a glorious comeback for real-time with pause combat. Any day now...

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