Warcraft 3 Re-Reforged mod follows through on Blizzard promises
You can play the prologue campaign and the full human campaign now.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Remember when Warcraft 3: Reforged was first announced at BlizzCon 2018? The cutscenes were looking good, and the promise of "Remastered maps and campaigns" sounded like what people wanted. When the remade RTS was released, however, the changes weren't nearly as dramatic as players were hoping for. The cutscenes lacked the cinematic flair of the trailer, and the map changes were pretty light-touch stuff.
As Fraser Brown said in his review, "Veteran players will notice some tweaks, like camps, mines and other things being moved around, but meaningful changes are few and far between. Aesthetically, though, they are pretty unappealing. Despite the higher quality textures, it feels like playing WoW Classic with modern character models. The juxtaposition just makes the maps look more dated."
One modder has decided to follow through and do what Blizzard didn't. Luca Pasqualini, AKA InsaneMonster, has spent the last couple of years working on Warcraft 3: Re-Reforged, a series of custom campaigns that remaster the cinematics to match the style of that BlizzCon trailer, reimagine maps, add lore and secrets, rebalance difficulty levels, and create playable interludes with "a more RPG style camera and mechanics."
Pasqualini explained his decision to embark on this massive project, writing, "I was hyped beyond any imagination for Warcraft 3: Reforged, and while the disappointment was there, I saw great potential in the art assets and in the few but key changes Blizzard made to the engine. Mostly for fun, I tried re-reforging the first map of the prologue with better cinematics and now... well, now here we are. I guess it's already been a long journey, and I am really excited of what's still ahead!"
The second act of the Re-Reforged version of the Scourge of Lordaeron campaign was released this month, meaning you can now play the prologue campaign, Exodus of the Horde, as well as the entire human campaign in modded form. That leaves only the undead, orc, and night elf campaigns to go. Oh, and The Frozen Throne as well, I guess? Sounds like he'll be busy for a while longer yet.
You can download both the custom campaigns currently available in Re-Reforged form from the Warcraft 3 community site Hive Workshop: Exodus of the Horde and The Scourge of Lordaeron.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

