Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Codes
    • Coupons
    • Magazine
    • Newsletter
    • Affiliate links
    • Meet the team
    • Community guidelines
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$32.49
Subscribe now
Don't miss these
A blue sky background with text that reads: "PC Gamer Presents PC gaming Show: Most Wanted Powered by Xbox Game Pass"
Events & Conferences Every game, trailer, and announcement in the 2025 PC Gaming Show: Most Wanted
A fantasy party fights a group of giants in the Temple of Elemental Evil.
RPG 22 years since launch, a classic Dungeons & Dragons adventure from the developer of Bloodlines is finally coming to Steam
Ex Sanguis
Games Ex Sanguis is a blood-soaked tactics roguelite RPG where you'll bleed the world back to life
People in masks wielding chainsaws attack a shadowy protagonist
Events & Conferences One of our favorite FPSes is getting a spin-off we didn't expect: Dungeons of Dusk
A monster with sharp teeth screaming
Events & Conferences Battle very, very sad bosses in The Relic: First Guardian, a Witcher-like RPG rooted in Korean folklore
A witch surrounded by animal pals on a lush hill
Events & Conferences Witchspire is another exciting upcoming game in the 'yes, of course I want to be a witch and join a coven and befriend a cool familiar' genre
Vampiric looking gothic characters stand in front of a red moon
Events & Conferences Survivorlike shooter Night Swarm just launched on Steam
A player shoots cyborg enemies in Luna Abyss
Events & Conferences Luna Abyss really puts the 'hell' in bullet hell with a nightmarish new trailer
Knight with broken sword flanked by goblin and angel in strange underground environment.
Events & Conferences I'm ready to 'ruin the campaign' as the world's worst cleric in Esoteric Ebb, a satirical CRPG launching this spring
armored warriors
Events & Conferences Eldritch horrors grasp your frail teammates' minds in Neath, an upcoming tactical roguelike RPG where you also control the enemy
POV shot of someone aiming down a rifle and looking at their teammates during a sci fi heist
Events & Conferences Den of Wolves pre-alpha gameplay shows us what happens when you break stealth in the upcoming co-op heist FPS
A screencap of the World of Warcraft: Midnight Gamescom 2025 Opening Night Live cinematic trailer. A dark-haired elf looks toward the viewer, her face covered in a violet hue.
World of Warcraft World of Warcraft: Midnight might be the MMO's biggest expansion yet, and it's coming out in March
A reaper next to text that reads: "Gods, Death & Reapers"
Events & Conferences The Gods are dead and Death is your only master in Gods, Death & Reapers, a chaotic hack-n-slash extraction looter now accepting alpha playtesters
A woman with long nails in a red bodysuit stands under a dark sun
Events & Conferences Cure the world by raining blood in Ex Sanguis, a ruthless, turn-based roguelite battler
FF14 ending
MMO FF14 director Naoki Yoshida has big plans for the MMO after Dawntrail's roughspots—hinting at A Realm Reborn-style overhaul
Popular
  • PC Gaming Show
  • Best PC gear
  • All the deals
  • Arc Raiders
  • Quizzes
  1. Games

What we want from the World of Darkness MMO

Features
By Len Hafer published 2 May 2013

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

What we want from the World of Darkness MMO

What we want from the World of Darkness MMO

Last week at Fanfest, we got the first real look at the gameplay in CCP’s night stalking, blood drinking MMO. As a long-time, hardcore fan of World of Darkness—I even used to host a podcast devoted to it—I've had my eye on it continually since CCP's announcement three long years ago.

The moonlit, tabletop world of Vampire, Mage, and Werewolf isn't an easy thing to get right in video game form, but it has been done before—most notably in Troika’s excellent Vampire: the Masquerade: Bloodlines. CCP is nothing if not an outside-the-box developer, though, and the no-hand-holding, cutthroat universe of EVE Online actually has some stylistic overlap with White Wolf’s signature setting. I hope this allows CCP to nail this new project, and I've got some ideas on how they can make sure they do.

Page 1 of 8
Page 1 of 8
What we know so far

What we know so far

Concrete info on World of Darkness has been scarce, but a handful of details have crept out of the mist over the last few years.

We know the setting will be based on Vampire: the Masquerade (not the newer reboot, Vampire: the Requiem), which means we'll be living in a world dominated by three interests. The Camarilla is the big, bad vampire government from ancient days, devoted to upholding the Masquerade—they see remaining under the radar of humanity as the best chance for their kind's continued survival. They are opposed by the Sabbat, a generally antagonistic group who believe vampires should rule, and humans exist only to be cultivated like cattle. The Anarchs are a third group that fall between the cracks, but tend to side with the Camarilla over the Sabbat. They're rebels and reform-seekers, scoffing at notions of seniority and other ancient traditions.

We know it will be "a player-driven game with lots of social and political elements." Something along the lines of EVE, but set in a massive, open city rather than the depths of space. It's been suggested that political maneuvering will get you a lot farther than being a combat badass, and factions and territories will play a role in the core gameplay.

We know that PvP will mostly be a free-for-all outside of Elysium—a term that, in the Vampire: the Masquerade roleplaying game, refers to a section of the city deliberately set aside by the vampire Prince as neutral ground. Speaking of the Prince, we also know that there will be one in the MMO, a position a player will have to attain by gathering supporters. Princely powers will include the ability to mark other player characters for perma-death.

Now, onto what we want...

Page 2 of 8
Page 2 of 8
Horror first, action second

Horror first, action second

The supernatural revival craze of the past decade-plus had the unfortunate side effect of diluting the world’s most famous brooding, nocturnal predators into what a fellow World of Darkness fan once referred to as “superheroes that need a lot of sunscreen.” Don't get me wrong, doing backflips while firing dual machine pistols and jumping off of skyscrapers have their place in vampire fiction. But the key thematic criteria is whether or not the people behind World of Darkness understand the vampiric metaphor. Vampires are meant to be horrifying. And when you’re playing as a vampire, you should be made more afraid of yourself, and the things you’re willing to do, than anything else.

You’re not just a sharply dressed human with powers. You’re a monster. And you should feel like one.

Page 3 of 8
Page 3 of 8
Don't be nice to us

Don't be nice to us

CCP, having crafted the ruthlessly Darwinian EVE Online, is probably one of the last developers that needs a lecture on this. But it’s still worth mentioning. World of Darkness, at its best, is oppressively bleak, paranoia-inducing, and sick-to-your-stomach terrifying at times. If you’re a neonate vampire just welcomed into undeath, you should constantly be on edge that any Elder who takes petty issue with you could make your life (more of a) living hell. If you’re one of those Elders, you should never feel safe from your political enemies. Conflicts should be brutal and punishing—to the victors, as well as the defeated. And the world itself should be a grim, Gothic labyrinth where new and unknown dangers lurk around every corner. As an urban apex predator, you hit the ground running and adapt fast... or you face Final Death.

Most MMOs scale back on consequences to create a more accessible experience. If you take the plunge into the World of Darkness, however, you shouldn't expect that courtesy. And CCP shouldn't offer it. Your characters shouldn't feel safe. Your investments shouldn't feel safe. Even alliances within your own player group shouldn't feel safe. There should be major incentives to put yourself into situations where perma-death is a possibility, and those not willing to take that risk should be actively held back by their conservative ways.

Page 4 of 8
Page 4 of 8
Let us live the vampire lifestyle

Let us live the vampire lifestyle

A vampire is a creature that can perform superhuman feats, scaling buildings effortlessly and shrugging off gunshots with a wicked smirk. But it also sucks to be a vampire. Just ask one. What really makes them interesting characters are the things they can’t do, and the things they’re forced to do whether they want to or not—a big reason why a certain popular fiction series completely missed the point by allowing them to walk around by day and feed on animals.

Bloodlines did a decent job of portraying this, but what I’d really like to see is something along the lines of Fallout: New Vegas’ Hardcore Mode (which forced you to eat, sleep, and drink... or drop dead). Except that it should be even more unforgiving. At some point during every log-in, you should spend time occupied finding victims to quench your bloodthirst. And banes such as fire and the killing rays of the sun should be an ever-present concern at the corners of your mind. You should think about your vampire as the unliving, unbreathing creature that it is, not Generic MMO Avatar #27. A vampire game where you only get the benefits of being a vampire, and don’t feel burdened, practically and emotionally, by the drawbacks, is no vampire game at all.

Vampires in the World of Darkness are political creatures, as well. The web of alliances, lies, favors, and grudges needs to be central to your experiences in the game. Those who try to remain neutral don’t tend to make it far. Knowing who to trust, and when to betray, are the way to get ahead. Negotiating feeding rights in certain parts of the city organically should create a draconian, feudal order that punishes non-adherents mercilessly. I expect to see empires built and destroyed, death warrants signed, and blood pacts forged in the chat channels—all without even interacting with the nuts-and-bolts game mechanics.

And, of course, the fight for the office of Prince should be a constant, bloody game of cloak-and-dagger with massive rewards for anyone savage and calculating enough to stay on top.

Page 5 of 8
Page 5 of 8
Don't feel obligated to give us "standard" MMO features

Don't feel obligated to give us "standard" MMO features

CCP has expressed the desire to offer "theme park" (read: "WoW/Everquest-style") content for those who want it, alongside the social and sandbox elements. I'm not entirely opposed to the idea, but I caution against trying to shoehorn too many MMO mainstays into a game that could be so much more.

Mysterious, unfolding storylines involving NPC interaction fit in just fine in the World of Darkness. Bloodlines proved that. But I don't want to be told to go kill 50 ghouls in exchange for a handful of dollar bills and a nicer katana. Nor do I think the setting lends itself well to dungeons or raids, with some kind of boss baddie at the end. Archfoes in the World of Darkness are far more subtle and dangerous than that. To call back to Bloodlines yet again, the haunted hotel and the manor house of the mad Malkavian are great examples of how instanced content could work—the dread is palpable, and you're driven forward by morbid curiosity rather than loot lust. For the same reason, I don't think repetition should be encouraged for such content.

Progression should be more social than anything else. Neonates who want to play the loner and grind away on pre-made content should find their lives especially perilous and laborious. You should be forced to dip your toe into the social shark tank of Vampire society—at least a little—to attain any kind of real power or prestige that other players will respect. A naturally-talented flatterer and liar should trump the character who looked up the best combat build and can execute a flawless ability rotation. In the world of Vampire, the latter is a tool, wielded by the former.

Page 6 of 8
Page 6 of 8
Preserve the sense of mystery

Preserve the sense of mystery

Shadows are deeper and heavier in the World of Darkness. Most mortals cling to the pools of sanity cast by streetlights and campfires. Vampires have taken one step into those shadows... but there are always much blacker, more sinister depths beyond. Vampires are not the top of the food chain, and they’re far from the most terrifying thing you might run into. A true World of Darkness game needs to include the creeping, unknowable horrors. The monsters that send chills up the spines of other monsters.

And ideally, they need to be presented in such a way that they can’t be classified and put on a wiki within the first week of the game. I want to see rumor threads popping up left and right. Inconclusive screenshots debated back and forth. A whisper here, an unexplained happening there. Was it a glitch in the code? Were you just imagining things? Or is there something out there, coming for us all...

Page 7 of 8
Page 7 of 8
Let us play the other creatures

Let us play the other creatures

Vampires are cool. Really, they are. World of Darkness vampires, in particular, will always be the archetypical vampires for me. But they’re not the most interesting or compelling characters in the World of Darkness. You’ve got the Garou—tribal, shamanistic werewolves fighting to preserve the wild places in a world being overtaken by the hubris of Man and his lust for technology. Mages, who can work wonders on reality itself... but are burdened by Disbelief when mortal eyes look upon such arcane creations, unmaking their limitless power and forcing them to work their ways in secret. Wraiths, expelled from life but still bound to this world by Anchors that must be resolved before they can meet whatever truly awaits them on the other side.

And that’s not even mentioning Hunters, the select few mortals who stare the abyss down with dour, dauntless determination, taking flame and silver blades to the lurking monstrosities that threaten humanity night after night.

It’s a weighty and ambitious request, and with the development pace so far, I’m not expecting we’ll see any of this for several years. But please, CCP, don’t tie us down to just vampires. The larger, darker world around them has too many possibilities to be left unexplored.

Let us know in the comments what you'd like to see from the World of Darkness MMO, and be sure to check out our stunning re-creation of the trailer from Fanfest.

Page 8 of 8
Page 8 of 8
PRODUCTS
Vampire: The Masquerade World of Darkness
Len Hafer
Contributor

Len Hafer is a freelancer and lifelong PC gamer with a specialty in strategy, RPGs, horror, and survival games. A chance encounter with Warcraft 2: Tides of Darkness changed her life forever. Today, her favorites include the grand strategy games from Paradox Interactive like Crusader Kings and Europa Universalis, and thought-provoking, story-rich RPGs like Persona 5 and Disco Elysium. She also loves history, hiking in the mountains of Colorado, and heavy metal music.

Read more
Bloodlines 2 Gamescom screenshot
Vampire: The Masquerade – Bloodlines 2 is richly authentic, intriguingly written, dripping with brooding atmosphere, and… not very fun to play, unfortunately
 
 
The Blood of Dawnwalker trailer still - closeup of Coen
The Blood of Dawnwalker: All the key details about Rebel Wolves' dark fantasy action RPG
 
 
Bloodlines 2 - Niko Angelov
Vampire: The Masquerade – Bloodlines 2 is sitting at Mixed reviews on Steam: 'It's not a Bloodlines game'
 
 
Pandora from Bloodlines 2. She's a vampire with long curly hair wearing a victorian style dress.
Vampire: The Masquerade – Bloodlines 2 guide: Tips for surviving supernatural Seattle
 
 
POV shot of someone aiming down a rifle and looking at their teammates during a sci fi heist
Den of Wolves pre-alpha gameplay shows us what happens when you break stealth in the upcoming co-op heist FPS
 
 
Close up of Phyre
Vampire: The Masquerade – Bloodlines 2 didn't sell as well as Paradox expected, and the publisher is taking the blame: 'The responsibility lies fully with us'
 
 
Latest in Games
A hulking crusader character from Diablo 3 Reaper of Souls. He is standing in front of a crowd of people bathed in sunlight and armed with a massive shield and mace and covered in dark plated armor.
There are too many hints at a Diablo 4 shadow drop at The Game Awards to convince me paladins won't be playable next week
 
 
NEW YORK, NY - NOVEMBER 02: Cary-Hiroyuki Tagawa attends the New York Series premiere of "The Man In The High Castle" at Alice Tully Hall on November 2, 2015 in New York City. (Photo by Rob Kim/WireImage)
Actor Cary-Hiroyuki Tagawa, known for his iconic depiction of Mortal Kombat villain Shang Tsung, has died
 
 
Slay the Spire 2's new mystery character
'We ended up flipping a coin': Slay the Spire devs left it up to pure chance whether they'd make a sequel or something else
 
 
Krotchy from Postal: Bullet Paradise
Remember Postal? In the last 48 hours publisher Running With Scissors has announced a new game, insulted fans, apologized, canceled the game, the studio making it denied wrongdoing, shut down anyway, and we can thank the magic of AI for all of it
 
 
A player-made large hadron collider in World of Warcraft.
WoW's new player housing feature's been out in early access for less than a week, and players have already made battleships, dollhouses, and large hadron colliders
 
 
Total War: Rome Remastered
The guy responsible for the whole battle engine in Total War since Rome 1 had 'never worked writing game code' when he got the assignment
 
 
Latest in Features
The Game Awards 2023 art - trophy image with no logo
What to expect from The Game Awards 2025: What's rumored to be there, what's already confirmed, and what we think is taking home GOTY
 
 
Total War: Warhammer 3
The 25-year history of Total War, from an experimental side project made between PS1 sports games to Medieval 3: 'Now more than ever, we are focusing our technology on the future of Total War'
 
 
Google search with a kaomoji offering a friendly gesture
Google is desperate for us to forget the simple joy of the original internet: Links
 
 
Arc Raiders: Key art featuring two raiders holding weapons and standing in the middle of the road, turning to run away from a large Queen spider-like robot on the buildings in the background.
The fact Arc Raiders players are griping about its thin endgame—despite the fact only 5% of players have reached it—is proof you can min-max the fun out of anything
 
 
PC Gamer magazine Dinolords
PC Gamer magazine's new issue is on sale now: Dinolords
 
 
Total War: Warhammer 3 Tides of Torment - Curs'd Ettin
Forget High Elves, the winner of Total War: Warhammer 3's Tides of Torment DLC is the Norsca glow-up, featuring troll waaaghs, burrowing beasties, and finally actual melee cavalry
 
 
  1. MSI and Asus gaming monitors on a green background with the PC Gamer recommended logo in the top right
    1
    Best gaming monitors in 2025: the pixel-perfect panels I'd buy myself
  2. 2
    The best fish tank PC case in 2025: I've tested heaps of stylish chassis but only a few have earned my recommendation
  3. 3
    Best gaming laptop 2025: I've tested the best laptops for gaming of this generation and here are the ones I recommend
  4. 4
    Best Hall effect keyboards in 2025: the fastest, most customizable keyboards for competitive gaming
  5. 5
    Best PCIe 5.0 SSD for gaming in 2025: the only Gen 5 drives I will allow in my PC
  1. A WD Blue SN5100 ready to be installed inside a gaming PC.
    1
    Sandisk WD Blue SN5100 NVMe SSD review
  2. 2
    Kingston Fury Renegade G5 8 TB NVMe SSD review
  3. 3
    Lexar NQ780 4 TB NVMe SSD review
  4. 4
    Glorious GMBK 75% review
  5. 5
    Corsair Vanguard Pro 96 review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...