Team Fortress 2 modders make a fortune

Aw, now I want there to be tanks.

Valve's recent Mann-conomy update for Team Fortress 2 added a crate-full of user made items and weapons to the game, along with the ability for players to buy those items. We're divided on whether that's a good thing or not, but 25% of the money earned from every sale goes to the modders who created the item. Now we know how much those modellers and artists have made so far, and holy moly, it's a lot.

Creators of older community items for Team Fortress 2 haven't been forgotten, either, they'll be paid for their contributions at some point in the future. Looking forwards, Valve say that their plan is to get the community involved with other aspects of the game as well, the ultimate aim being to let map makers, animators, custom UI creators and guide makers sell their wares through TF2. Before any of that comes into play, Team Fortress 2 creator Robin Walker told us that we can look forward to more Polycount items, which will be released with the next update, along with a brand new game mode.

For an insight into the thinking behind the introduction of the Mann-conomy, check out our other interview with Robin Walker . If you fancy submitting your own items to Valve, check out the official TF2 contributor site .

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Tom Senior

Part of the UK team, Tom was with PC Gamer at the very beginning of the website's launch—first as a news writer, and then as online editor until his departure in 2020. His specialties are strategy games, action RPGs, hack ‘n slash games, digital card games… basically anything that he can fit on a hard drive. His final boss form is Deckard Cain.