performance
Latest about performance

I fixed Borderlands 4's stuttering issue by upping my shader cache size to 100 GB, which feels like something I shouldn't have to do in a well-optimised game
By Andy Edser published
News Still, a fix is a fix. Mostly.

'Borderlands 4 is a premium game made for premium gamers' is Randy Pitchford's tone deaf retort to the performance backlash: 'If you're trying to drive a monster truck with a leaf blower's motor, you're going to be disappointed'
By Andy Edser published
News I'm not entirely sure this helps.

'Even with a 9800X3D and a 5090 it runs like absolute buttcheeks': 2K Games posts Nvidia's Borderlands 4 optimised settings guide, but the community is already in open revolt
By Andy Edser published
News 4x MFG and DLSS Balanced for 60 fps+ on an RTX 5080 at 1440p? Ouch.

I've been testing Nvidia GeForce Now's RTX 5080 upgrade against an actual RTX 5080 and the two feel eerily close—although 4K streaming invokes the occasional wobble
By Andy Edser published
Slayer Streaming Even with the odd glitch, I'll admit I've been seriously impressed.

Wuchang: Fallen Feathers gets another patch to improve performance, though the fixes appear to be nothing more than forcing on upscaling, even when it's supposed to be off
By Nick Evanson published
News Why more pixel when fewer pixel better?

Microsoft tweaks Edge to give it "significant performance improvements" though you're only getting up to 9% more oomph
By Nick Evanson published
News While Chrome be all "you're getting performance improvements?"

There's a simple way to enable FSR 3 frame gen in Avowed and it more than doubled my frame rate, but it makes waterfalls look ugly as sin
By Andy Edser published
News Still, 150 fps + even in Paradis central? I'll take it.

Ray tracing is quickly becoming inescapable and I think it's time we bit the bullet and embraced it
By Andy Edser published
All the rays Upscaling will always save the day. Right?
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