Arkane
Latest about Arkane

Almost 20 years later, Arkane's founder says he understands why Valve cancelled the Ravenholm game that never was: 'It all came down to the economics'
By Harvey Randall Published
News "We grew up and got a little bit more mature about it."

Dishonored was a last-ditch effort by Arkane Studios after years of fruitless contract work, according to the game's co-creator: 'I think we had four months of money left'
By Rick Lane Published
News "We were farming out people left and right."

Former Arkane vets' new studio isn't going to try 'trend chasing', and in hindsight, thank God
By Harvey Randall Published
News Lessons learned.

Redfall developers begged Microsoft to come back and finish its last patch: 'I know we don't work here anymore, but can we please release this?'
By Harvey Randall Published
News "We then got laid off, but we had in the pipe version 1.4."

Going from skull-cracker to safecracker in Dishonored 2
By Katharine Byrne Published
LOCKED IN Revisiting the fiendish Jindosh Lock in all its frustrating glory.

Arkane temporarily spared in Xbox bloodbath thanks to French law, but its future is up in the air
By Ted Litchfield Published
news Putting all my hopes and dreams on an independent Arkane.

Xbox reportedly wants to put a stake in Blade and sell off Arkane, even though Todd Howard says development is going well
By Fraser Brown Published
News Eventually we'll just be left with Halo and Call of Duty.

Dishonored review: 'a big, shiny example of so much we keep asking for in games, but rarely get'
By Tom Francis Published
Dunwell Playing a magic assassin in Dishonored’s rusty city of Dunwall is as brilliant as it looks.
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