No, Blade is not cancelled, Arkane artist confirms

Famous half-vampire Blade unsheathing his sword
(Image credit: Marvel)

Despite what you may have heard, Marvel's Blade, the daywalker action game in development at Arkane, is not cancelled. The proof of life came from Arkane lead concept artist and assistant art director Jean-Luc Monnet, who delivered a short-but-pointed reassurance to fans on X after the game missed its second Xbox Showcase running.

"Let us cook."

Concern about the fate of Blade, and Arkane as a whole, is understandable. Despite making some of the best immersive sims (and thus, by definition, some of the best videogames) ever, Arkane has struggled to put a genuine hit on the board. Dishonored 2, despite its lineage, did not sell especially well, and Prey is a massively underappreciated gem; and the less said about the Bethesda-imposed live service catastrophe Redfall, the better.

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Microsoft closed Arkane Austin in 2024, a year after Redfall's release, and that brutal handling made the future of the studio as a whole seem far less certain than it should be. PC Gamer's Fraser Brown, in fact, wrote that the absence of Marvel's Blade during the Xbox Games Showcase had him worried about Arkane—and this was in 2025. Rolling through 2026 without even a reminder of its existence naturally conjured up even deeper concerns, especially given Microsoft's desire to prove that it's still in the fight—and the fact that it had relatively little to actually prove it.

So it's reassuring news for Blade fans, but possibly still a bit of a stressful situation for the more specific crowd of PlayStation-owning Blade fans. As a licensed Marvel game, my assumption is that it will be released on all platforms—but platforms haven't been announced, and Microsoft's recently turned its eyes back to console exclusives as it gets ready to fight the next round of the console wars. Insomniac's upcoming Wolverine game is a PlayStation 5 exclusive—it'd be a hell of a get for Xbox if it could turn the tables with Blade.

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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