Oculus is cutting $100 off the prices of both the Rift and Touch controllers
The whole package is now $600, while the Rift alone is $500.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The Oculus Rift was $600 when it launched in spring 2016, and now that's the price of the Rift and the Oculus Touch controllers, which previously cost an extra $200. Oculus announced on Wednesday that it's lowering the price of the headset and controllers by $100 each, making the new combined price $600 (technically $598, as the Rift is now $499 and the Touch controllers are $99).
Jason Rubin, Oculus's VP of content, told me that Oculus sees price as the biggest barrier to consumer VR adoption. He noted that both mobile and PlayStation VR have shipped more units than PC VR at lower prices, and that in playtests and surveys, price is always the first thing people bring up as a barrier to buying a Rift.
Rubin said that hardware costs for producing the Rift have decreased over the past year, and the the new COO who joined last year has experience working with hardware partners to lower the costs. He wouldn't comment on how much profit or loss Oculus makes per-headset, but said that $600 was a "sustainable" price that Oculus was "comfortable with as a business."
"We think this shifts us into second gear," Rubin said, noting that there are more than 100 Oculus Touch games already in its store, with another wave of games on the way this year.
We wrote about one of the ones we played at GDC this week: Killing Floor Incursion, which Steven described enthusiastically: "At one point I had an axe in one hand and a severed sword-hand in the the other. While in reality I probably looked like I was losing it, inside of VR I felt like Geralt of goddamn Rivia."
You can read more about the price cut on Oculus's blog. Touch purchasers who activated their controllers in the past 30 days will be able to apply for a $50 refund off the price.
Update: Oculus and Epic also announced today that Epic's VR shooter Robo Recall is available today, free with the Touch controllers. Check out the trailer below.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Correction: The article originally stated that recent Touch purchasers could apply for a $100 credit, not a $50 credit.

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.
When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).

