Like picking a game console, picking the best VR headset for you has very little to do with the specs. Even with the expanded range of options out now, there’s a clear frontrunner, the Valve Index, if your biggest concerns are performance and visual fidelity. But there are a lot of other factors, including comfort, ease of use, and a library of fun, compatible games. Honestly, who cares how many pixels-per-eye you can see if you don’t get to play the best VR games out there?
Our picks of the best VR headsets are not for spec-chasers, or VR hobbyists. It has practical advice to help players make what has become a pretty complicated decision. Our biggest concerns were comfort, how the display fits on your head, and its selection of games. It may surprise you (or not), but our top pick doesn’t even connect to a PC. Virtual reality isn’t a novelty anymore. It should be fun to use and should not feel like a chore to set up. (And if it is, it should be the best dang VR experience around.)
If you’re buying your first VR headset, you may want to check out some of our other buying guides for other peripherals you’ll want to go with it, like the best gaming headsets.
Best VR headsets
The best VR headset
Display: OLED | Resolution: 2880 x 1600 | Refresh Rate: 72Hz | Field of View: 100 degrees | Controller: Oculus Touch | Connections: Standalone (USB-C to charge, 3.5mm jack for 3rd party headphones)
The Oculus Go was a solid first step towards proper wireless VR, but it was more a proof of concept than anything. Now, the much more substantially specced Oculus Quest has arrived, at the same $399 price point as its wired counterpart, the Rift S, and standalone VR finally has a proper champion.
The freedom of untethered VR is genuinely powerful—even after becoming more than slightly jaded by spending tens of hours in Oculus' other headset offerings, the Quest was able to wow me with its power and portability. While it's not quite at the same performance peak as the Rift S, in practical terms you're unlikely to ever notice, and the magic of being able to look through the passthrough cameras like your own eyes and walk around your house is fully unique. Going on a trip? Toss the Quest in your bag and go. At 571g it's still pretty lightweight, especially since it doesn't require sensors or cables or any other constrictive accessories (other than the excellent, refined Touch Controllers), and it doesn't need to be connected to a massive, powerful gaming PC to function. It's currently the headset that delivers most convincingly on the magical promise of virtual reality, to the point that $399 seems like a bargain.
2. Samsung Odyssey+
The best VR headset from the Windows Mixed Reality group
Display: AMOLED | Resolution: 2880 x 1600 | Refresh Rate: 90Hz | Field of View: 110 degrees | Controller: Odyssey Controllers | Connections: HDMI, USB 3.0
The Odyssey+ (on sale now at Amazon) is Samsung's refresh of, you guessed it, the original Odyssey HMD, a substantial improvement and the best of the current crop of Windows Mixed Reality (WMR) offerings. Don't let that category name fool you, the Odyssey+ is primarily a dedicated VR headset—the "mixed" nomenclature comes mainly from Microsoft's initial eagerness to bundle HoloLens into the same ecosystem as its VR initiative.
The Odyssey+ boasts one of the best resolutions available in consumer headsets at 2880x1600 and also takes advantage of a proprietary anti-screen door effect Samsung deploys to reduce the fine grain you see in the majority of HMDs. The SDE in the Odyssey+ is practically imperceptible, and combined with the WMR standard of inside-out tracking provides a remarkable level of immersion.
We were initially reluctant to include the Odyssey+ or its predecessor on this list because of its relatively slight games library; while it enjoys full Steam VR support, it misses the growing number of Oculus and Vive exclusives. Recently, however, HTC has expanded Viveport support to all of the WMR headsets, and adding that expansive subscription library to the Odyssey's catalog is a huge boon.
3. Oculus Go
The best VR headset that's standalone and inexpensive
Display: LCD | Resolution: 2560 x 1440 | Refresh Rate: 60-72Hz | Field of View: 100 degrees | Controller: Single proprietary controller | Connections: Standalone (Micro USB 2.0 to charge; 3.5mm jack for 3rd party headphones)
Coming in at only $199, the Go is easily the least expensive headset on our list, and that's only the tip of the potential savings. Because the Go is a completely standalone headset, you don't need a PC of any kind to make use of it, much less a pricey mid- to high-tier PC that more expensive headsets require. Despite that, and its low price, the Go is still a fairly robust headset; it doesn't stack up against the Rift or Vive Pro, but it still delivers an impressive 2560 x 1440 resolution and 100 degree field of vision, just ten degrees less than the Vive Pro.
One of the major annoyances of any kind of room scale VR, or really any virtual reality experience that requires you to stand or move around at all, is that you're constantly in fear of tripping over or getting entangled in all the wires trailing off of the headset (or those leading to the sensors). Because the Go is standalone, that major hindrance is completely removed, providing a much more comfortable, secure experience. While the Go doesn't track you moving through space the way the Rift does, eliminating all the wires also eliminates a lot of the discomfort associated with being tucked inside a headset. And speaking of comfort, the Go feels downright cozy when it's properly cinched to your face - the inner lining is soft and pillowy and there are no hard plastic ridges creasing your skin.
The Go may not compete with the Rift of the Vive Pro, but it doesn't compare favorably to the similarly specced PlayStation VR offering. For a set that packs all of its required components inside a tiny gray box attached to your head, it's an incredible piece of technology with a solid library of offerings, and it also has the advantage of not requiring lengthy setup or configuration, meaning it's really easy to pull out anytime you want to wow your family or introduce your friends to the wonders of virtual reality.
The best VR headset for a massive library of games
Display: LCD | Resolution: 2560 x 1600 | Refresh Rate: 80Hz | Field of View: 110 degrees | Controller: Oculus Touch | Connections: DisplayPort/Mini DisplayPort, USB 3.0
The Rift S is an interesting proposition. It fully displaces its predecessor, the original Oculus Rift, and is definitively an upgrade, but it's being sold at the same price point that the original retailed for (and still does, on some storefronts). That said, it is also an odd step back in some baffling ways, with a slight decrease in refresh rate and LCD lenses rather than OLED.
That said, the Rift S is easily the best mid-level wired headset you can buy for PC. Not only does it have a solid, deep library of games, a library that's matured and expanded tremendously since the launch of the original Rift, its higher resolution and more comfortable fit means the original Rift is basically now obsolete (unless, of course, you can find one at a deep discount). While the original may have a slight advantage in some of the aforementioned categories, the actual experience of wearing the Rift S is far superior, especially given that it fully supports inside-out tracking, meaning you don't have to buy, wire-up, and find a place for external sensors in your play space.
If you've already invested in a mid-tier or higher gaming PC and want a powerful headset, one that will deliver top-tier VR experiences that look and play great, and don't want to spend a massive amount of cash for the privilege, the Rift S is a clear winner. It may be more of an iterative upgrade from the original that we originally hoped, but it's still an excellent piece of hardware, and a fantastic way for PC owners to dive into virtual reality for the first time.
The best VR headset for a premium experience on a gaming PC
Display: AMOLED | Resolution: 2880 x 1600 | Refresh Rate: 120Hz, experimental 144Hz mode | Field of View: ~130 degrees | Controller: Index Controllers | Connections: DisplayPort, USB 3.0, USB 2.0
Let's begin with a cavet: the Index is a headset that hovers just inside the qualifications for this list. It boasts some of the best visuals of any mainstream, commercially available HMD, with a display resolution equaling the Vive Pro, Quest, and Odyssey+ but paired with a 120Hz refresh rate (up to 144Hz in a currently unsupported, experimental mode). The FOV, at around 130°, is also best-in-class, and there's virtually no detectable screen door effect inside the headset. It also boasts some impressive technology and handy convenience features, like per-finger tracking on the excellent Index controllers, USB passthrough for future accessories, and fantastic, crystal clear audio via the near-field speakers, which hover just above the ears. It's also comfortable to wear, built from carefully selected, high quality materials and with top notch weight distribution.
But all that comes at a price. As Bo said in our Valve Index review, it's the best VR headset on the market...if you don't consider the value proposition. As he points out, at nearly a thousand dollars, the complete Index offering costs more than double the price of the Rift S or Quest, and almost exactly double the MSRP of the Odyssey+ (which can be regularly found at a discount). There also aren't any solid use cases for the finger tracking technology that's the marquee feature of the controllers.
That said, if you have the budget and a powerful gaming PC and want to show off the best VR has to offer, the Index is the best premium offering currently available.
Jargon buster—a breakdown of some common VR headset terminology
Field of view (FOV)
Field of view refers to the amount of an environment that's visible to an observer, in VR it's the extent of the game world that's visible in the displays. A broader FOV in a headset is integral to a feeling of immersion.
Head mounted display (HMD)
Broadly any wearable mounted on the head with graphical capabilities, but often used to specifically refer to VR headsets.
Systems used to track a user's movements in VR that originate in the headset, as opposed to outside-in tracking, where external sensors are used to track movement. Tracking, and the method used, is crucial to enable either three degrees of freedom (being able to look around in any direction in VR) or six degrees of freedom (being able to look around and move your body in any direction in VR).
The delay between an input and a response, in VR the delay between user input through a controller, moving your head, or other method, and the response on the headset displays. Low latency is vital to reducing nausea in VR, which is most intense when there's a delay or stuttering between moving or looking and the display reacting.
The measurement in pixels, horizontal and vertical, of an image or display. Higher resolution in VR is important because the displays are so close to the user's eyes, which emphasizes jagged lines, pixelation, and the screen door effect.
The number of images a display is capable of displaying per second, measured in hertz. High refresh rate is important for VR similarly to latency, as a low refresh rate can cause stuttering (or even the appearance of freezing), which can cause nausea.
Screen door effect (SDE)
The fine mesh-like effect of viewing an image rendered in pixels at close range, where the grid between pixels is visible. Higher resolutions (or proprietary solutions like that built into the Odyssey+) mitigate this effect.