Mount & Blade: With Fire & Sword review

3 fray

I spur my steed to a full trot, swivel on my saddle to aim behind me, and squeeze the left mouse button. With my rifle level with my eye, I release my grip on the mouse. Blam —a spearman slumps forward on his saddle, ragdolling off the mount. That's one less Cossack roaming Mount & Blade: With Fire & Sword's sandbox world.

Kiss of hot lead

In the hands of enemies, though, muskets produce frustrating deaths. If you're wearing simple armor—even with the difficulty turned down—a musketeer can two-shot you. The early game tested my patience, and I found saving often to be the only real defense against being gunned down and losing valuable coin and manpower.

I felt discouraged from fighting on foot, where I'm slow and vulnerable—a shame, because the melee combat is just as nuanced. For better (guns are empowering) and worse (your brilliant plan for a Spartan-style melee gang is doomed), firearms disrupt M&B's established parity of lances, bows, and swords.

Multiplayer recognizes this, and adds a Captain Team Deathmatch mode where each player brings a dozen-some AI-controlled troops into the match. Having more targets for your enemies to shoot and slash at creates a very useful buffer—you aren't the lone bullseye in the field.

The musketless M&B: Warband is still the version that I'd recommend to new players, but With Fire & Sword is half the price, offers a campaign that you can drop dozens of hours into, and adds satisfying, sneaky siege options like poisoning your enemy's water supply. WF&S rewards patience with some of the PC's most interesting, nonlinear, and action-packed RPG play.

Evan Lahti
Strategic Director

Evan's a hardcore FPS enthusiast who joined PC Gamer way back in 2008. After an era spent publishing reviews, news, and cover features, he now oversees editorial operations for PC Gamer worldwide, including setting policy, training, and editing stories written by the wider team. His most-played FPSes are Hunt: Showdown, Team Fortress 2, Team Fortress Classic, Rainbow Six Siege, and Counter-Strike. His first multiplayer FPS was Quake 2, played on serial LAN in his uncle's basement, the ideal conditions for instilling a lifelong fondness for fragging.